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FG: Galactic Overlord 8, Part 1

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  • Orders sent
    On the ISDG 2012 team at the heart of CiviLIZation

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    • Sent.

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      • Chapter 2.8
        Let There be Lazor


        Here is something to think about

        Whether it's a particle or a wave doesn't matter when you're getting fried
        While all sorts of different weapons were being devised in alchemists' and mad scientists' laboratories in past years, gradually the Lazor has regained its old popularity. Known by many names, from "Deathray" to "Heatray" to "Artificial Lightning" to "Beam of Doom", this nifty electrical device has leaped from the realm of lectures to the battlefield.

        Around two-fifths of all ships in service now mount Lazors. The weapon's real popularity is higher, though, as their short-range use leads to higher casualties. Three out of every four casualties in the last few conflicts were aboard Lazor ships.

        ----------------------
        15/17
        Waiting for Ljube and Paddy. They have 17 hours.


        To Polly Siffan and Cosmos Stardust- happy Galactic Women's Day!
        Visit First Cultural Industries
        There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
        Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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        • I think it's really time that Fighters and Torpedos get an upgrading tactic as well as to be more competitive with those blasted Lazors.
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

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          • Agreed. However, I think we should introduce that particular change next game.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • Disagreed. Torpedoes and fighters are fine.

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              • If they are fine, then people would build them at the same rate as other weapon types. Lasers, for instance.
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • Lasers are intended to be the "main" weapons of GO. Torpedoes are the "counter-weapon" and Fighters are the "counter-counter-weapon" rather like modern-era naval warfare, where battleships are covered in guns, but are vunerable to torpedoes launched by subs, which are spotted and located by helicopters and planes.

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

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                  • Originally posted by Skanky Burns
                    If they are fine, then people would build them at the same rate as other weapon types. Lasers, for instance.
                    Those who build lasers only are rapidly disappearing.

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                    • Getting Torpedo'd you mean?
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

                      Comment


                      • Really? I saw some pretty big laser blasts.

                        And Jamski: While that is true, subs are somewhat harder to hit than a battleship. Not so the torpedo battleship compared to the laser battleship.

                        I think part of the problem is that closed-in, lasers get a damage doubling whereas fighters and torpedoes have no similar tactic.

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                        • Lasers have an offensive tactic, while torps -and fighter effectiviness depends on the 'mistake' of an opponents' formation.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • I think part of the problem is that closed-in, lasers get a damage doubling whereas fighters and torpedoes have no similar tactic.
                            it is called back off.

                            In anycase, while all lasers may be most "powerful", it can be countered. All lasers simply ensures that numerical superiority can force a win.

                            Counter to all lasers:
                            50 torpedo/50 fighter

                            something like
                            MTT LFF back off would work very well against lasers. Lets say 100laser with MLL TFF

                            The laser use have to use close in to have a chance-this is given.

                            If the laser user uses close in, spread out, it would do 50% casualies, killing all torpeods, while losing 2/3 of the fleet on round one. while if the battle is "to the death" lasers would win, the pure kill ratio favors torpedo-fighter combo.

                            If the laser user uses close in, normal varients with the same oob, it would lose badly, causing no damage whatsoever.

                            If the laser user uses a second attack OOB, say TFF MLL, close in normal, it would merely result in break even turn one against the same F/T combo OOB fleet.

                            In other words, a laser user really don't want to defend against a F/T fleet, since defender usually don't want to use "fight to the death" for obvious reason, while not using it allows those damned F/T players to steal bases.

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                            • Tactics (Close/back spread/bunch) can boost lasers 4 times, while fighters and torpedos are limited to a 2x boost. An opponent expecting lasers will back off, making it a 1x factor. If they know your fleet is heavy on fighters or torpedoes, they can spread or bunch, and halve it.
                              Visit First Cultural Industries
                              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                              Comment


                              • The thing with fighters and torpedos is that they are useless by themselves. They need to be mixed, ideally 50/50.

                                With a 50/50 mix, both spread/bunch are dangerous as both allows for critical hits at 4x modifier as the laser user has to fill the slots.

                                After all, the laser user can't go for MLL MLL , but has to put in F and T while he has none.

                                The point with the F/T combo isn't raw strength, but forcing a OOB "misguess" allowing for critical hits.

                                For example: MLL FFT, close in, spread out, against MTT FLF would have the last F attack at x4 factor....

                                A pure laser user do need the spread out however, since without it the MTT can shut off the laser player's attack completely.

                                Thankfully, most players haven't realized the power of "all back off" fleets yet....

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