I would have loved MOO2's strategic model, and MOO3's tactical model.
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Moo2 and Settlers2 - some thoughts
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I don't know, a 3-D combat sphere could be really tough to implement without getting confusing. The Homeworld games did it very well, though, so I guess it's not impossible."Bother," said Pooh, "Eeyore, ready two photon torpedoes and lock
phasers on the Heffalump. Piglet, meet me in transporter room
three. Christopher Robin, you have the bridge."
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Originally posted by GePap
Well, not many space games actuallty exist that go into space empire building- GalCivs was already mentioned as a space game with simple combat."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by lord of the mark
anyone know how Space Empires and Reach for the Stars handled combat?Rethink Refuse Reduce Reuse
Do It Ourselves
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