Also, a common misconception is that this game is about ICs. It isn't. Players competing for ICs will find themselves in drawn-out stalemates ending with someone researching Heavy Bombers.
The reason is simple enough: when the Axis reach production similar to the Allies, it probably has expended its early unit advantage, and with time evening things, the opposing powers will have a similar number of units with a similar production level.
The real Axis advantage (or, more precisely, its slim hope of winning), in truth, relies on its production centers and its starting units being at the right place at the right time. If you play for tactical positions, economic domination will follow. The Axis objective is to crush Russia before Germany is pounded, and the Allied objective is to pfund Germany before Russia is crushed.
In a game between experienced players, this means a 95% Allied victory.
The reason is simple enough: when the Axis reach production similar to the Allies, it probably has expended its early unit advantage, and with time evening things, the opposing powers will have a similar number of units with a similar production level.
The real Axis advantage (or, more precisely, its slim hope of winning), in truth, relies on its production centers and its starting units being at the right place at the right time. If you play for tactical positions, economic domination will follow. The Axis objective is to crush Russia before Germany is pounded, and the Allied objective is to pfund Germany before Russia is crushed.
In a game between experienced players, this means a 95% Allied victory.
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