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  • As I mentioned when I first started playing BGI, I have very fond memories of playing a ranger in 2nd edition rules so chose a ranger for that game. Rogues are among the best characters for computer role-playing though.
    I should play a bit further tonight. Anyone got any useful tips on how to destroy weak wyrmlings? I've killed loads of them individually, but now there are two together, and I keep dying because I'm useless. Not missing my sneak attacks would be a great start, but I'm having really awful luck so far. I know I said I was looking for a challenge, but I didn't want auto 1-rolls turned on.

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    • try to lure one out at a time. Though when you first go into the cave, you encounter many. They aren't necessary to advance the story though. I think there are a few minor items in the back of the cave. I'm assuming you are doing Undrendtide.

      try to use opposite elemental attacks. For instance, don't use fire on red wrymlings.

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      • Originally posted by duke o' york
        Anyone got any useful tips on how to destroy weak wyrmlings?
        Don't play a rogue/cleric.

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        • Hide/sneak to hurt one of them badly will get the fight off to a good start.

          Apart from that... BUFF MAN! FOR GOD'S SAKE BUFF!

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

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          • I think you can kill one, and then exit the cave. heal and then enter the cave again. tedious, but it works. I'm pretty sure they won't follow you outside the cave.

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            • Originally posted by DrSpike


              Don't play a rogue/cleric.
              True, reminds me of my dismal attempt to make a cleric archer.

              There's also a henchman you can duel rogue/cleric with in Undrentide, if you really want to see it.
              “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
              "Capitalism ho!"

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              • 3.5 has Zen archery, which helps in making a Cleric Archer

                Jon Miller
                Jon Miller-
                I AM.CANADIAN
                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                • Thanks Diss, but I've already tried that once, and still failed to kill them the second time into the cave. Now whenever I leave the cave, the buggers follow me! Jam, I'm buffed as well as I can be, including wasting a potion of aid in my desperation to get through this fight.
                  I am tempted to start again though (Tumble success: duke ducks missiles from the peanut gallery amid resounding boos), and to take the dwarf thief with me - at least she'd be half-decent in a fight. I'm also tempted by an assassin with spells, and have thought about just taking fighter and mage levels until I can get my hide and move silently skills high enough (which would take forever ) and dispensign with rogue entirely, or taking rogue and mage levels to get assassin quicker, but using a dark (all right, just evil then) elf dex-heavy fighter build as a rogue. I'm going to be a bit stuck for HP again this way though, and relying on my decent dex to avoid the blows that should kill me with my rubbish HP. Advice please!

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                  • What about ranger/mage/ass if you really want to do it

                    Youve got stacks of different skills to choose from post 6th level, and I suppose if you focus on your wizard/int then you will have plenty of places to put your points.

                    I started a game of sotu as a ranger (Ive never made it out of the first village without quitting to play MP) I dont really want to take any henchmen with me though. Anyone know if Im going to get my ass kicked on my own? Im sure I need some levels of rogue or ass though if I want to pick and disable the really juicy stuff
                    Safer worlds through superior firepower

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                    • Nice thinking. I'm very keen on dual wielding, even though it's not the "proper" style Jam mentioned. An evil ranger is a bit strange for roleplaying considerations, but since we've all been on adventures before then we'll know that the woods are always full of nasty things, so why not an embittered ranger?
                      How soon can I get to assassin though? The good thing about making the character a wizard too, is, as you mentioned, your INT bonus gets you far more skill points than you normally would, which can never be a bad thing.
                      I doubt that I'll get to play before Saturday, but somebody remind me to walk down the stairs at the beginning, and not to waste the crystal for the teleport ring!

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                      • /me reminds DoY*

                        Snotty - I find that the spell Knock is invaluable. Or take a Rogue henchman. Henchmen are good, y'know.

                        DoY - I think you'd need 6 levels of Ranger before you can go Assassin... or maybe 4... erm... (too lazy to check) You need to get Hide etc up.

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • wow, Im impressed, Sotu has just eaten up a bunch of hours. Finally I broke through the crushing weight of all the early game dialogue and have piled into the nearest action SP CRPGs really wind me up at the start with all the talking. I just want to skip it but I cant because I wouldnt have the foggiest what was going on But Im through all that rubbish now. My girlfriend is mightely unimpressed ('oh no, youre not playing this game again?!')

                          Im planning on going ranger/sd/ass so I can pick/disarm myself from 6th. I wouldnt mind taking a henchman if I could find one who wants to be a shadowdancer (and knows to use it when I do!) Ive taken disarm feat and plan on taking exotic weapons so I can get the weapon size bonus (I never actually checked if this works, just assume it does from the description). 9th level or so when I get sd its going to be sneak, stab, disarm, hide, repeat If I didnt have a henchman who could HiPS too then they would just get eaten
                          Safer worlds through superior firepower

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                          • Originally posted by Jamski
                            * Jamski reminds DoY*

                            Snotty - I find that the spell Knock is invaluable. Or take a Rogue henchman. Henchmen are good, y'know.

                            DoY - I think you'd need 6 levels of Ranger before you can go Assassin... or maybe 4... erm... (too lazy to check) You need to get Hide etc up.

                            -Jam
                            The requirements for Assassin are 8 Hide, 8 Move Silently. Both are Ranger class skills, so you could take a level of Assassin as early as clvl 6.
                            oh god how did this get here I am not good with livejournal

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                            • most prestige classes require 5 other class levels before them

                              some require more than that

                              Jon Miller
                              Jon Miller-
                              I AM.CANADIAN
                              GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                              Comment


                              • Originally posted by Snotty
                                wow, Im impressed, Sotu has just eaten up a bunch of hours. Finally I broke through the crushing weight of all the early game dialogue and have piled into the nearest action SP CRPGs really wind me up at the start with all the talking. I just want to skip it but I cant because I wouldnt have the foggiest what was going on But Im through all that rubbish now. My girlfriend is mightely unimpressed ('oh no, youre not playing this game again?!')
                                There's quite a lot of varied action in the x-packs. I'm sure you'll be happy with the game overall.

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