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FG: Galactic Overlord 6: sign-up thread

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  • #16
    i want in.

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    • #17
      1. A
      2. B
      ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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      • #18
        Thanks Skanky

        1) B
        2) I think G is the solution involving the most strategical choices of all.

        Let me explain. A and B don't work as we have seen in the last game. I don't want to have a game in which one of the players has absolutely no options simply because everybody else teamed up against him. C and D are artificial solutions, with C being very similar to the situation in the previous game and D favouring the lone renegade too much. F has already been tried in Society and is perhaps too powerful. E and G are basically the same solution, except E is a renewable immunity and G non-renewable.

        I favour non-renewable, or renewable but very expensive, lest spies become useless. So, either E or G is what I'm for.

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        • #19
          we can call the special ability Real Ultimate Power
          Attached Files
          Visit First Cultural Industries
          There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
          Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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          • #20
            My worry is that spies will become too weak. At present I like the way the work, except the lockups that people can organise. It's important to note that spies are a key part of anti-alliance defence as well, because one of the attackers might not turn up to attack you.

            I'm still musing; I am leaning towards G.

            As for co-ops I'm not really bothered either way.

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            • #21
              I have no problem with G, either, as long as you're still allowed to use Special Orders while deploying counter-espionage (doing otherwise would defeat the point of using it in the first place). However, I think E would be a better solution, if it was amended so that you spend, say, 10-20 BPs to buy immunity to one spy; that way, you do have expend more effort if you have a whole alliance sending spies at you, while an alliance would, in turn, have more difficulty keeping down a player who was spending a lot on counter-espionage.

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              • #22
                Counter-espionage would be one of the normal orders, of course.

                Your improvement of the solution E is far better than my original proposal.

                I still favour G, however.

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                • #23
                  B
                  and
                  G

                  I'm still on the fence as to whether to play or not.
                  We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                  • #24
                    1. A
                    2. G
                    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                    • #25
                      The other question about G: is 3 too many? Did any of us even fight more than 3 battles last game?
                      Visit First Cultural Industries
                      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                      • #26
                        Yes, perhaps it is. If G gets the majority, we'll have a second poll on the number of Gs (3, 2 or 1).

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                        • #27
                          1) B
                          2) F, without further insight.
                          I'm consitently stupid- Japher
                          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                          • #28
                            Originally posted by Spaced Cowboy
                            I'm still on the fence as to whether to play or not.
                            Please play. I bet this game will be more interesting than the previous one, with countr-spy mechanisms that can prevent game lockups.

                            Also, I'm doing a Delta quadrant game and I need as many Kazon sects as I can get

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                            • #29
                              1) B
                              2) D

                              A and B will both lead to spy lockups, as shown by the previous two games. E will make spies too weak. To my mind, only C and D will continuously be able to prevent spy lockups while still providing people with large numbers of spies an advantage.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                              • #30
                                How about D, but increase the amount you can stockpile at maximum? Like to six, which is needed for a lockup of three successive turns. Would the increase apply if anyone used a spy after someone else used a spy the last turn?
                                Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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