I know you guys mostly only like historical strategy games. Me too.
However this game shattered my every pre-conception.
If any of you are interested in how a military combat works on the tactical level - this is an excellent game which demonstrates it perfectly. (admittedly, at times, using futuristic alien creatures).
You have all kinds of units - different infantry and mechanised units for both attack and oeprational support, and even airships.
But unlike most C&C / AoE games - you actually need them and need to make important tactical decisions.
You actually feel things like line of sight, height superiority and so on.
The modeling is quite realistic (except for foot soldiers who are somwhat too healthy) and there aren't "rock paper scissors" methods, but instead a very sound modelling of different armor types and weapon types.
Instead of pouring MBTs (or cavalry) like you normally would in most strategy games you can actually "feel" the difference between units and their fire type and rate (unlike most C&C / RoN shooters).
At the more advanced levels you simply can't play without "joined arms" where you have all kinds of different units for different missions on the battle ground.
Both footmen, "scout" units, MBTs, tactical support, strategical support, aerial support.
It isn't too difficult of a game (Except for advanced levels) but it forces you to run a small force properly.
And you only deal with combat here - no base building. Merely capturing landing sites and tactical points, and dropping off new units.
However this game shattered my every pre-conception.
If any of you are interested in how a military combat works on the tactical level - this is an excellent game which demonstrates it perfectly. (admittedly, at times, using futuristic alien creatures).
You have all kinds of units - different infantry and mechanised units for both attack and oeprational support, and even airships.
But unlike most C&C / AoE games - you actually need them and need to make important tactical decisions.
You actually feel things like line of sight, height superiority and so on.
The modeling is quite realistic (except for foot soldiers who are somwhat too healthy) and there aren't "rock paper scissors" methods, but instead a very sound modelling of different armor types and weapon types.
Instead of pouring MBTs (or cavalry) like you normally would in most strategy games you can actually "feel" the difference between units and their fire type and rate (unlike most C&C / RoN shooters).
At the more advanced levels you simply can't play without "joined arms" where you have all kinds of different units for different missions on the battle ground.
Both footmen, "scout" units, MBTs, tactical support, strategical support, aerial support.
It isn't too difficult of a game (Except for advanced levels) but it forces you to run a small force properly.
And you only deal with combat here - no base building. Merely capturing landing sites and tactical points, and dropping off new units.
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