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FG: Nascar VII - The Race Thread

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  • FG: Nascar VII - The Race Thread

    Rules - pretty much the same from last time, with some minor changes

    The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:

    1. Change speed:
    a. Accelerate - add one to speed
    b. Decelerate - subtract one from speed
    c. Slipstream - If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". (this can not be used if your placement was due to a crash)
    d. Don't change speed

    2. Steer:
    a. Left (45 degree direction change)
    b. Right (45 degree direction change)
    c. Left-Right, Right-Left (lane changes)
    d. Don't change direction

    *Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round.
    *Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
    *Only two wildcards for a direction or speed on any turn.
    accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.


    * Steering can now be controlled much finer.
    Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.

    A complete order may look like this: (current speed of 4, North)
    "(2m)r(m)r"
    This will move the car North twice, once to the right (Northeast), once more to the Northeast and then due East once, and uses up one wildcard. Example:

    code:--------------------------------------------------------------------------------
    ..45
    .3..
    2...
    1...
    Y...
    --------------------------------------------------------------------------------


    In an attempt to keep the race closer, the following penalties have been modified.

    Crashes/off track
    Crashes will mean -3 speed
    and driving off the track 1 square -2 speed
    2 squares -3 speed
    3 squares- reduction to 0
    Doing a Chaunk will get you style points but will probably result in a DQ

    Any seemingly intentional off track - reduction to 0
    And anything really funny will cause a missed turn.

    Specials
    Sand bags: Hitting a hidden sandbag will be a speed -1 penalty.
    Jumps: Jumps are designated by V, <, and >. Each jump has a take-off and a landing ramp. If you do not make it over the jump in one turn (land on the landing ramp at least), then you are considered crashed, speed will be reduced, and you'll be placed on the landing ramp for the next turn.

    ...

    Racers:
    1. rah
    2. Spaced Cowboy
    3. Sparrowhawk
    4. Gamecube64
    5. Ljube-ljcvetko
    6. duke o' york


    And the track...
    Code:
       S -254136-
       t  ******                                    ***********|***
       a  ******                                   ************|***
       r  ******                                  *************|***
       t  ******                                 **************|***
           *****                                 ***           F
            ****                                 ***           i
            ****                                 ***           n
         **|****|*****                            **           i
        ***|****|******                           **           s
       **   ****      *******                     ^^                       
      **    ****       *********         (sand         traps!)          *******
     **     ****              *******************************************     **      ****
     **    ** **                *************************************         |*|  ****  ***
     **   **  **                     ***********      ************************|*|***       **
      *****   **                     **           ^^                          |*|           *
       ***    **                    **            **                           **           *
              **                   **             **                            **          *
              **                ****              **                             **         *
              **          ***  *                  **                              **       ** 
               **        **  **                  ***                               **     **
                **********                     *****                     ****       **   **
                 ********                     **** *                    ******       ** **
                                             **    *                    ********      ***
                                            **     *                  ***    ***      **
                                           **      *                 ***      ***    **
                                           **      *                 ***      ***   **
                                            **   **                   *******|***|***
                                           *\**\*                      ******|***|**
                                          *   **                              ***
                                         *     **********    (sandtraps!)    *** 
                                         *      *******************************
                                          *             **********************
                                           **********************************
    Code:
    NASCAR
    
    Car Number Player Name Speed Wild cards Direction Orders
    1 rah 4 8 S -
    2 Spaced Cowboy 4 8 S -
    3 Sparrowhawk 4 8 S -
    4 Gamecube64 4 8 S -
    5 Ljube-ljcvetko 4 8 S -
    6 duke o' york 4 8 S -
    Now accepting turn 1 orders!

  • #2
    Sent!

    Hopefully Car #3 in a Nascar Race is not a bad omen!

    /me
    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

    Comment


    • #3
      Sent! Hopefully the lucky car 3 won't try to go straight across my line.

      Comment


      • #4
        sent
        We're sorry, the voices in my head are not available at this time. Please try back again soon.

        Comment


        • #5
          Sent
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

          Comment


          • #6
            Sent.

            I got a crappy starting position

            Comment


            • #7
              Sent this morning.
              I changed my signature

              Comment


              • #8
                Just one clarification. Is this an unlimited WC use game or just one for each direction or speed?
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

                Comment


                • #9
                  Jonny addressed that in the Sign up thread:

                  Originally posted by Jonny
                  Important Regarding WC usage: I'm going back to the old way of WC usage, where you can only use 2 WCs for direction or speed per turn.
                  but Spaced requested clarification...

                  Originally posted by Spaced Cowboy
                  Jonny, to clairify you mean one WC for speed, and one WC for direction per turn.
                  Not sure which is the correct interpretation, but clearly we are limited to 2 Wildcards per turn, just not sure how free we are to use those Wildcards.

                  /me
                  "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                  Comment


                  • #10
                    Concerning WCs: What I meant to say was that you may use up to 2 WCs for direction and/or up to 2 WCs for speed. So, you may possibly use up to 4 total WCs in a turn, but only two in each category.

                    All orders are in, now processing...

                    Comment


                    • #11
                      Turn 1 - And They're Off!

                      Code:
                         S -******-
                         t  ******                                    ***********|***
                         a  ******                                   ************|***
                         r  ******                                  *************|***
                         t  ******                                 **************|***
                             *4536                                 ***           F
                              21**                                 ***           i
                              ****                                 ***           n
                           **|****|*****                            **           i
                          ***|****|******                           **           s
                         **   ****      *******                     ^^                       
                        **    ****       *********         (sand         traps!)          *******
                       **     ****              *******************************************     **      ****
                       **    ** **                *************************************         |*|  ****  ***
                       **   **  **                     ***********      ************************|*|***       **
                        *****   **                     **           ^^                          |*|           *
                         ***    **                    **            **                           **           *
                                **                   **             **                            **          *
                                **                ****              **                             **         *
                                **          ***  *                  **                              **       ** 
                                 **        **  **                  ***                               **     **
                                  **********                     *****                     ****       **   **
                                   ********                     **** *                    ******       ** **
                                                               **    *                    ********      ***
                                                              **     *                  ***    ***      **
                                                             **      *                 ***      ***    **
                                                             **      *                 ***      ***   **
                                                              **   **                   *******|***|***
                                                             *\**\*                      ******|***|**
                                                            *   **                              ***
                                                           *     **********    (sandtraps!)    *** 
                                                           *      *******************************
                                                            *             **********************
                                                             **********************************
                      Code:
                      NASCAR
                      
                      Car Number Player Name Speed Wild cards Direction Orders
                      1 rah 6 7 S A(a+1)(m6)
                      2 Spaced Cowboy 6 7 SE A(A+1)(4M)LM
                      3 Sparrowhawk 5 8 S A(m5)
                      4 Gamecube64 5 8 S A(m5)
                      5 Ljube-ljcvetko 5 8 SE A(3M)LM
                      6 duke o' york 5 8 S (A)MMMM
                      The race gets off to a good start. Amazingly, all of the cars managed to avoid each other as the track narrowed. This was the result of both rah and Spaced wisely deciding to use a WC. They now have a slight lead as the racers head towards the first split, but will the drivers behind them attempt to slipstream in order to catch up?

                      Note(s) regarding orders:
                      Duke's orders were (A)MMMM. I just assumed that he left off an M.

                      Now accepting turn 2 orders.

                      Comment


                      • #12
                        Sent.
                        I changed my signature

                        Comment


                        • #13
                          sended
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

                          Comment


                          • #14
                            Sent!

                            /me
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                            Comment


                            • #15
                              Re: Turn 1 - And They're Off!

                              Originally posted by Jonny
                              The race gets off to a good start. Amazingly, all of the cars managed to avoid each other as the track narrowed. This was the result of both rah and Spaced wisely deciding to use a WC.
                              Looking at rah's start position, it was expected. I would have done the same thing. So I calculated I'd be just behind rah if he did what I considered the best move for him. And he did just that

                              Comment

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