Prior to most of my fleet being wiped out, I had a chance against GT. Post, a surrender was the quickest way to get a new game started.
							
						
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FG: Galactic Overlord 5 - The Wrath of Doc
				
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It seemed like a good idea at the time.Originally posted by
 Smiley 
Still a mystery to me, what caused the Kass-Joncha alliance to merge with the Skanky-GT alliance?
							
						~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~
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I'd thought you'd at least have gotten the bulk of the bases in exchange for your spy services... you should demand better terms next time.It seemed like a good idea at the time.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Ever since the start the rule read: You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!Originally posted by GeneralTacticus
Oh, and regarding Co-Op victories - to my knowledge, they were neither expressly allowed nor disallowed, which is why I bothered to ask in the first place. I accept that it's no longer allowed, and I accept the reasoning behind that, but at the time, there no rules one way or the other, so Skanky had every right, and in fact was required, to make the call on whether to allow it or not.
The rule clearly states there can be only one Galactic Overlord and that the one wins by destroying all bases and fleets of one's opponents.
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One's ally is not one's opponent.
							
						~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~
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Actually we asked early, when there was still time to fight it out if he said no. All the player can do is check the rules with the GM and follow them. We did, and we won.Originally posted by Ljube-ljcvetko
Dodging the issue Doc? You asked him all right, but not publicly and very, very late. You can't say now your allied victory was a fair one, all things considered.
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Hear hear, and trying to backdate later rules decisions (from a close vote btw) to earlier games is just stupid.Originally posted by GeneralTacticus
Oh, and regarding Co-Op victories - to my knowledge, they were neither expressly allowed nor disallowed, which is why I bothered to ask in the first place. I accept that it's no longer allowed, and I accept the reasoning behind that, but at the time, there no rules one way or the other, so Skanky had every right, and in fact was required, to make the call on whether to allow it or not.
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Originally posted by GeneralTacticus
For the record, the PM enquiring about a co-operative victory was sent on Turn 13, of a 21-round game. At the time, there were still five players remaining, and I hadn't even allied with Spike yet. If the answer had been no, the endgame would likely have unfolded very differently.
That should have not been a PM in the first place.
Second, it should have been made public immediately after the ruling.
Skanky's decision to pronounce you two winners came as a surprise to everybody but the three of you. And the surprise soon turned to outrage.
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