Gameinformer
PC Gamer
Not quite comforting to see that Bethesda doesn't really know what Fallout is and why it's fans really like it.
Last month it was announced that Bethesda had acquried the Fallout license from Interplay, and the company has confirmed that that Fallout 3 will follow The Elder Scrolls IV as a new next-generation title. While only in preproduction stages at the moment, the game will use the same technology as Oblivion, and is planned as another open-ended roleplaying game. This game however, will be decidedly darker. Imagine a survival horror-esque version of the Fallout world, with all the things you expect out of the series still intact, but with deeper, more immersive gameplay. The post-apoc theme (with tongue in cheek humor) of the series is still present, with your character having spent the first 20 years of his life living underground. Because of this, his eyes are unaccustomed to the light of day, thus players will have to train their eyes away from light sensitivity by using a special pair of goggles. Todd Howard claims that Fallout 3 will be one of the most original and violent titles ever and will be set in a familiar US city.
While Bethesda is still evaluating different designs and features, Fallout 3 will undoubtedly introduce some changes to the series. Executive Producer Todd Howard wouldn’t confirm whether the franchise’s traditional isometric view and turn-based combat will be abandoned, but he did point out that the strategy spin-off Fallout Tactics retained those elements and still didn’t resonate with series fans. In Howard’s view: “There was so much more to Fallout than the angle you viewed it at, or how combat was resolved. You need to look at what Fallout did for RPG’s when it came out in 1997, and create a game that has the same effect for the next generation.”
Howard thinks the vital, mandatory elements that define Fallout games are “the overall tone and character choices. You could play Fallout in many different ways with different results. And the first game did a brilliant job of putting you in a harsh, unknown wasteland that was full of people who [hoped] humanity would survive. At it’s core, it’s a survival game.” That’s already a fitting characterization for Fallout 3 given that it’s survived considerable adversity and now the follow-up’s back in experienced RPG-making hands.
Howard thinks the vital, mandatory elements that define Fallout games are “the overall tone and character choices. You could play Fallout in many different ways with different results. And the first game did a brilliant job of putting you in a harsh, unknown wasteland that was full of people who [hoped] humanity would survive. At it’s core, it’s a survival game.” That’s already a fitting characterization for Fallout 3 given that it’s survived considerable adversity and now the follow-up’s back in experienced RPG-making hands.
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