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  • Fable

    Fableâ„¢ is a ground-breaking role-playing adventure game from Peter Molyneux, in which your every action determines your skills, appearance, and reputation.

    Create your life story from childhood to death. Grow from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate your life to evil.

    Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight.

    Earn scars in battle and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this world forever.

    Fable: Who will you be?



    # Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow—be it for good, evil, or in-between. Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach.

    # Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth. Weave death from the elements, as you harness the dark arts of the arcane.

    # Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher? Who will you be?

    # Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.

    # Hone your character with scores of unique skills and extras: Master new abilities and add possessions as you develop.

    # Never play the same game twice: Once you finish your adventure, go back and try the experience again, forging your character and thereby a new tale with unexpected twists and turns, new skills, powers, influences, allies and enemies.
















    Im getting it. I'll let you guys know how it is.

    there are more screenshots and quite a few trailers on the official website.


    p.s. I love public libraries.

    p.p.s. It comes out on September 14th
    Last edited by Space05us; August 6, 2004, 23:11.

  • #2
    it's not like Black and White is it? If it didn't have the real time crap in it, it might actually be interesting. I have better things to do than control stupid villagers.

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    • #3
      just noticed the X-box emblem

      Comment


      • #4
        Originally posted by Dissident
        just noticed the X-box emblem
        Don't worry...it was supposed to be fairly linear and consolish anyway.
        "Yay Apoc!!!!!!!" - bipolarbear
        "At least there were some thoughts went into Apocalypse." - Urban Ranger
        "Apocalype was a great game." - DrSpike
        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

        Comment


        • #5
          And yes I know that statement was kinda redundant.
          "Yay Apoc!!!!!!!" - bipolarbear
          "At least there were some thoughts went into Apocalypse." - Urban Ranger
          "Apocalype was a great game." - DrSpike
          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

          Comment


          • #6
            it was supposed to be fairly linear and consolish anyway.


            to me it sounds more open-ended (from what Ive read so far anyway)

            edit: sort of like Morrowind

            Comment


            • #7
              Ignorant-ass 'bamas. X-box is just as capable of being a platform for a decent RPG as the PC. There is no reason why a game like Fallout wouldn't work on the X-box. And nothing I have heard said the game will be "linear and consolish."

              I dare say you boys have had a heaping helping of Haterade this evening.
              John Brown did nothing wrong.

              Comment


              • #8
                Yeah...there are supposed to be some choices, but apparently a whole lot of things are forced...
                "Yay Apoc!!!!!!!" - bipolarbear
                "At least there were some thoughts went into Apocalypse." - Urban Ranger
                "Apocalype was a great game." - DrSpike
                "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                Comment


                • #9
                  Originally posted by Felch
                  Ignorant-ass 'bamas. X-box is just as capable of being a platform for a decent RPG as the PC. There is no reason why a game like Fallout wouldn't work on the X-box. And nothing I have heard said the game will be "linear and consolish."

                  I dare say you boys have had a heaping helping of Haterade this evening.
                  No they're not.

                  Just some of the reasons...
                  1. Resolution...thus you can have very detailed stat and inventory screens. You also can't have a bunch of text most of the time.
                  2. Market for games with choices are very big in the console world. Why do you think that plinko game is so popular in Japan?
                  3. If they are so capable, why aren't there more? Even Morrowind and KOTOR are lacking compared to most PC RPGs.
                  "Yay Apoc!!!!!!!" - bipolarbear
                  "At least there were some thoughts went into Apocalypse." - Urban Ranger
                  "Apocalype was a great game." - DrSpike
                  "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                  Comment


                  • #10
                    Originally posted by Apocalypse
                    Don't worry...it was supposed to be fairly linear and consolish anyway.
                    Fable? Linear? WTF?

                    From the previews, Fable is the anti-thesis of linear...
                    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                    Ben Kenobi: "That means I'm doing something right. "

                    Comment


                    • #11
                      Originally posted by Apocalypse
                      No they're not.

                      Just some of the reasons...
                      1. Resolution...thus you can have very detailed stat and inventory screens. You also can't have a bunch of text most of the time.
                      Xbox supports up to 1920x1080 -- more than the vast majority of PC video cards.
                      "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                      Ben Kenobi: "That means I'm doing something right. "

                      Comment


                      • #12
                        Originally posted by Asher
                        Xbox supports up to 1920x1080 -- more than the vast majority of PC video cards.
                        Most TVs don't though.
                        "Yay Apoc!!!!!!!" - bipolarbear
                        "At least there were some thoughts went into Apocalypse." - Urban Ranger
                        "Apocalype was a great game." - DrSpike
                        "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                        Comment


                        • #13
                          Originally posted by Asher
                          Fable? Linear? WTF?

                          From the previews, Fable is the anti-thesis of linear...
                          I've been reading the opposite at times. There are supposed to be a number of choices, but there are also supposed to be a lot of things forced and the choices don't seem that big in the real scheme of things. I hope I'm wrong though.
                          "Yay Apoc!!!!!!!" - bipolarbear
                          "At least there were some thoughts went into Apocalypse." - Urban Ranger
                          "Apocalype was a great game." - DrSpike
                          "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                          Comment


                          • #14
                            I've been reading the opposite at times. There are supposed to be a number of choices, but there are also supposed to be a lot of things forced and the choices don't seem that big in the real scheme of things. I hope I'm wrong though.



                            Gotta love having friends that let you use thier puter.


                            While saving the world and becoming Albion's champion signals the end of the main quest, once the credits stop rolling, the game continues, apparently into infinity. New quests will arise and the world will continue to exist around you. What fun would it be to save the world only to never enjoy the spoils of your victory?


                            Comment


                            • #15
                              Originally posted by Space05us
                              I've been reading the opposite at times. There are supposed to be a number of choices, but there are also supposed to be a lot of things forced and the choices don't seem that big in the real scheme of things. I hope I'm wrong though.



                              Gotta love having friends that let you use thier puter.
                              What are you talking about.

                              Originally posted by Space05us
                              While saving the world and becoming Albion's champion signals the end of the main quest, once the credits stop rolling, the game continues, apparently into infinity. New quests will arise and the world will continue to exist around you. What fun would it be to save the world only to never enjoy the spoils of your victory?


                              http://xbox.ign.com/articles/527/527974p2.html
                              That is not revolutionary and does not equal non-linear gameplay.
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                              Comment

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