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Civ as MMORPG?

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  • Civ as MMORPG?



    Sounds interesting... I just don't hope it turns out to be like that other game like it (don't remember the name of it), since it didn't hold my attention for longer than a week...
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  • #2
    I remember hearing about this before. It sounds so ****ing ridiculous.



    From what I read it's basically just a shadowbane knock-off with a pseudo-prehistoric setting where there's magic wielding cavemen or whatever.
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    • #3
      How do you get that from the text?
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      • #4
        It would be quite interesting to have a game in which you must first impress enough people to gain a following through great deeds, then motivate them enough to become an organised society and then micromanage them to greatness/AC. However, such a game would have to come on about twenty discs if it were to do any section of the game justice, and I get annoyed switching the three in BGI. Besides, how many great games can you think of that are actually amalgamations of different genres?

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        • #5
          Originally posted by Adagio
          How do you get that from the text?


          I was relating what I had read before - that it was basically a typical MMORPG like Everquest and so on, only that you could build cities and nations (like in Shadowbane) and the setting was supposed to be pseudo-historical, with magic thrown in ('cause what's an 'RPG' without magic? ).
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          • #6
            Originally posted by General Ludd
            I was relating what I had read before - that it was basically a typical MMORPG like Everquest and so on, only that you could build cities and nations (like in Shadowbane) and the setting was supposed to be pseudo-historical, with magic thrown in
            I certainly hope that's not true


            Originally posted by General Ludd
            ('cause what's an 'RPG' without magic? ).
            An RPG I would play...
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            • #7
              I couldn't find the article I had read before, but here's the anouncement blurb taken from gamespy:

              iEntertainment Network today announced Civilization's Dawn, a massively multiplayer online role-playing game that features both strategy and role-playing elements in a persistent world setting. Civilization's Dawn takes players back in history to a world where Neanderthals, Humanoids, Mystics and Wizards vie for survival and dominance and players represent a new force that has arrived to claim mastery over the world. The title contains a variety of features including puzzles and brain teasers tied into quests, gameplay that pays homage to many classic MMORPG and real-time strategy games. Details about actual gameplay were not disclosed. The title will be launched at retail around the world as well as online through the iEntertainment Network. Further details when we them.
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              • #8
                Having just read the article in question (all right, I skipped the rubbish about what a good business proposition it would be for investors), then it sounds suspiciously like the inter-site demo games. Has 'poly got a lawyer? What about CFC? Will Lefty go pro bono?

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                • #9
                  Originally posted by General Ludd
                  I couldn't find the article I had read before, but here's the anouncement blurb taken from gamespy:

                  Damn...
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                  • #10
                    well as long as the Mystics resemble a bunch of new age hippies with spells, then it could be fun.........




                    .........to mash them under your armies of brute streangth and ignorance?
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                    • #11
                      Worth keeping an eye on I suppose, but I agree to be successful it would have to be a MMORPG with civvish flavour rather than a real amalgamation of genres.

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                      • #12
                        It doesn't look very civvish at all.

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                        • #13
                          Originally posted by DrSpike
                          Worth keeping an eye on I suppose, but I agree to be successful it would have to be a MMORPG with civvish flavour rather than a real amalgamation of genres.
                          I think one of the things that made Civ a success was that at heart it was also an educational game to some extent(ok it was wrapped up in a fun game, but i still felt like i was learning about history while playing it).

                          I just dont think the current climate for producing games has any appetite to really cary on that tradition - educational has almost become a dirty word in game development.

                          And i have to agree with Kucinich's statement - it doesn't really appear very civvish, more like its just borrowing its wrapper - still we wont really know until a bit later when more info comes out.
                          'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                          Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                          • #14
                            from the article
                            "Sid Meier and I experienced tremendous success when we first shipped Civilization at MicroProse," said JW "Wild Bill" Stealey, CEO of IENT.

                            well he's among the founders of microprose, but he's not on the civ1 or civ2 credits
                            J.W. "Wild" Bill Stealey is the founder of MicroProse Software and of Interactive Magic. He took both companies public. He is a graduate of the United States Air Force Academy in Aeronautical Engineering and of the Wharton School of Finance of the...


                            Co-Founder, Apolyton Civilization Site
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                            • #15
                              Hmmm.... looking at 'his' games, it doesn't sounds like this game will be very Civ'ish then
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