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So, besides myself, has anyone else had the pleasure of playing this game?
Very good. And complicated as heck.
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Too much work to keep my alignment up, I alsmost always started out with an alignment of 60 (I have the SNES game). Those clerics really come in handy when I'm in a pinch.
The GBA game is supposed to be a prequel to the SNES/PSX version.
I bought the PSX version of Tactics Ogre for mucho $$$ on eBay, because it was supposed to be some cult classic, better than Final Fantasy Tactics. Boy was I in for a surprise. Avoid at all costs. Just replay FFT.
THe original Ogre battle was pretty neat, though.
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Originally posted by Odin
Too much work to keep my alignment up, I alsmost always started out with an alignment of 60 (I have the SNES game). Those clerics really come in handy when I'm in a pinch.
Well, the better strat is to have special "kill teams", units that do most of the killing, whle keeping a few units "clean" of the nasty stuff. One very nice tactic I found was setting up a unit with a couple of octoupuses and some low level leader with high Ali-if you station such a unit at key river crossings waiting for the enemy, the octopuses will just massacre the units trying to cross the river while the leader will keep a high ali.
Also, what have been some of the best killer units people put together? I had one unit with a princess leader, a lich, a halloween and a tiamat. Imagine 2 whole unit white magic attacks, 4 other magic attacks whole units, 2 attacks by a pumpkin [b]on the whole unit[b] and a lare punishment taker on front.
Nothing save the final demon could stand a chance vs this unit. The halloween alone took most units down 75% on HP, before the 6 whole unit magic attacks covering all magics.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
i greatly prefer the original ogre battle to the gba version(the tactics ogre game). btw i think tactics ogre is the same on snes(only released in japan)/ps1/gba but i'm not 100% certain though they look similar of what i've seen.
Too much work to keep my alignment up, I alsmost always started out with an alignment of 60 (I have the SNES game).
yeah i have this problem too. what usually happens is once i get the most advanced classes my fighting power rises insanely and my ali then plummets but by that time i usually don't care because i don't need high ali anymore(since i've already evolved all my characters).
Also, what have been some of the best killer units people put together?
my personal favorite is my hero with 3 sword hack attacks in front(just like a true ogre) with two paladins on either side and then 2 lichs in the back. you could switch out the paladins for those badass characters like debonair or fogel but it's not really necessary.
basic way i play... i generally put a cleric in each group which is insanely powerful once your units level up some as you'll never be low on health. i'd go so far as to say putting a cleric in each group is game breaking. my favorite unit has to be the paladin because they just kickass attacking(white too iirc) and they heal so even if you get attacked from back/side you won't be in much trouble. i end up with tons of paladins as i think they are better than pretty much every other human fighter class.
also i tend not to go for monsters/etc as they take up too many slots and two smalls units are always more powerful once they get some levels under their belt. though dragons are decent, especially when fully evolved and coupled with a dragoon/dragoner/dragon master.
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I always have the problem of keeping my alignment on the positive end, I wanted to get the best ending possible. But my alignment always plummel to the bottom as my units become very proficient at destroying the enemy.
I will be flying home and I plan to bring back my SNES and the game so I can try to beat it, it has always bothered me that I never finished it.
On a few things- your reputation being high is the most important thing actually, not your alignment.
To keep your reputation high (you see your rep on that bar on the screen below the sign of night and day):
Make one unit specially designed for liberating town and use it for nothing else. Make sure it is as high ALI as you can. You gain rep for liberating cities with high ALI units, and you lose rep for liberating cities with low ALI. You could always have a griffon and a cleric in this unit.
It does not matter who liberates temples.
NEVER liberate a town unless you know you can defend it- loosing towns to the empire is the biggest possible strike to reputation.
As far as your leader's ALI- remember that all the experience from killing units with Tarot Cards goes to your hero, so if you do this a lot, yoour hero will see his ALI plumet.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
i was reading gamefaqs and one of the faqs said suggested having a liberation unit. it said putting canopus and your opinion leader in a unit to liberate towns. you can get them all to 100 ali and 100 cha by equiping them with white weapons and killing undead in pogrom forest so they will be super good for your rep/ali. you don't fight with them ever again or very much to keep your ali/cha up. i imagine doing this would make being good pretty easy and you'd also have lots of characters join because of your opinion leaders high ali.
i also just found out any enemies you kill with tarot cards gives all the exp/bonuses/negatives to your leader. that's something i didn't know and explains why my leader was always such high level last time i played. i'm going to start a new game of this today and see if it's still fun.
Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
I think it is important in the game to remember that with the amazon and warrior groups, you can move back and forth along classes. I had a unit with two level 15 units, a wizard and a dollmage. Now, both were high enough level to move on, but the wizards ALI was too high, and the dollmage's ALI was too low. So, what happened? I remembered you can change classes among the warrior grup-so my wizard became a fighter again, then I upgraded him to a dollmage and then a dollmaster. And my dollmage became a fighter, then a wizard, then a mage.
So in the end, I got both the higher level units I wanted simply by playing around.
If you don't like reality, change it! me
"Oh no! I am bested!" Drake
"it is dangerous to be right when the government is wrong" Voltaire
"Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw
A very good game indeed, though I prefer Tactics Ogre over it (heck, I even prefer it over FFT, curiously enough. More challenge, different story paths, and the lack of such a weird/hilarious translation really sets TO as the better game for me....and FFT's 3D wasn't that much of a necessary improvement). Btw, the PSX/SNES Tactics Ogre is indeed different from the GBA one though, which is a bit more simplified and supposed to be some sort of a sequel/prequel. Still, I didn't really try to finish it...
As for Ogre Battle...I tended to overuse the Hero unit, thus it becomes enough of a bulldozer to conquer/liberate almost everything, but the rest of my army usually lagged behind (except for special characters, such as Canopus and co.)....kinda becomes a problem when the enemy starts attacking from several directions at once with more than adequate amounts of cannon fodder.
I also found the dollmages to be rather weak in dealing out damage in the short term, thus I preferred to use standard mages/wizards and clerics/priests for most of the duration. Simple, yet effective.
I must admit that I didn't really like the fact the one doesn't have enough specific/constant control over what all your characters do in battle, and can only influence the outcome relatively indirectly.
The '''bonus'' Dragon's Haven (?) scenario was interesting to fight through, and a good way to showcase some of the rare classes/items in the game.
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