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  • Society I Game Thread

    Duke's gone 'til the 15th, so we'll start this one minus him. I've reorganized the rules for clarity.

    Society
    version 1.01

    a forum game from Smiley's Cultural Industries

    Society is Civ for the vBulletin platform. You, as the leader of a society, can aim to rule the world! Of course, if that's not enough, there's always shooting for the stars.

    Despite its richness, Society is easy and fast to play and is similar in complexity to Galactic Overlord.

    Basics
    Gameplay takes place on a square grid map, on which cities are built. Each society lives on the following resources.
    Gold comes from cities and is used to build weapons, research technology, expand you empire, and just about everything else.
    Technology increases your tax revenue as well as your army's effectiveness.
    Armies capture enemy cities, and inflict damage on enemy invaders.

    Setup
    In the beginning, the world was created
    Players sign up in the thread. When signup is closed, the GM generates a square map with an area as close to 12 squares per player as possible. Map is labelled with letters across and numbers down.
    Settlement
    Each player PM's the GM 4 map coordinates, such as A1 or Z26 as the location of their first city. 2nd, 3rd, and 4th choices to be used if a spot's taken or ends up adjacent to an occupied space.
    Starting Resources
    Each player starts with 1 city and 6 gold.


    Map Adjacency
    Two squares on the map are adjacent if they have a common edge. Catty-corner squares are not adjacent.

    Gameplay
    Gameplay is synchronous, with players issuing orders each day. Each player's turn is made up of the following parts:

    1. Espionage
    2. Trade
    3. Production
    4. Foreign Aid
    5. War
    6. Tax Collection


    Governments
    You start in Despotism. Change governments by Revolution. You will forfeit your turn by doing so, including gold collection.
    Despotism- Free army support
    Monarchy- +50% tax income/turn
    Army support cost = army size / cities
    Republic- Double tax income/turn
    Army support cost = army size / tech level

    Orders
    Orders are PM'd to the GM. Sample orders:
    Action (cost in Gold)
    ---------------------
    Spy --> Spaced Cowboy, target Production.

    Trade with Skanky (4)

    City of NukeDoc (6) A2, A3, A4, A5
    Armies x2 (2)
    Colosseum (6) <--important: you must specify exactly how much you want to spend for a Wonder

    Give Jamski 1 army

    3 Nukes to DrSpike
    Targets: D3, E3, D4

    Attack Skanky with 4 armies.
    Targets: B1, C1, D1, etc.
    ---------------------

    Espionage
    Once you discover Bureaucracy (Tech Level 7) you gain one Spy every turn at the beginning of your Espionage turn. Spies are free and can be stockpiled.
    You may send this Spy at any other player and target any one of the other player's actions, except for Tax Collection. That player's actions are negated for the turn. Should two players send spies at each other, neither spy gets through and both societies proceed as normal.

    Trade
    Once you discover Trade (Tech #5), you can conduct Trade by sending Caravans at adjacent neighbors.
    Cost = Sum of tech levels between you and trading partner.
    Payout= Product of tech levels, to both societies. You may only trade with adjacent neighbors.
    Gold from trade are available for use next turn.

    Production
    Aside from Caravans, gold can also be spent on building cities, researching technology, building Wonders, nukes, SDI defense satellites, and spaceship parts.

    Cities
    Base Income = Cities x Technology Level x 5

    Build additional cities in the same way the first is built, with one exception. New cities must be adjacent to an existing one. If you don't give coordinates, the GM will build cities in a way to minimize your borders.
    The cost of building a new city is equal to 3x the number it will be
    Code:
    City  Cost
    ----------
     1     free
     2     6
     3     9
     4     12
    Technology
    Buy Technology with Gold. You must buy them in sequence, but you can buy more than one if you can afford it.

    Code:
    Tech  Cost    Allows
    ---------------------------
     1    free  Tower of Babel
     2    4     Colosseum
     3    9     Trojan Horse, Monarchy
     4    16    Acropolis
     5    25    Silk Road, Caravans
     6    36    Jihad
     7    49    Mafia, Spies
     8    64    Trans Siberian RR
     9    81    National Rifle Association, Republic
     10   100   Univ. of California
     11   121   NASCAR, Nukes
     12   144   KGB
     13   169   Majestic-12, SDI
     14   192   Star Wars
     15   225   Spaceship Parts
    Special Units
    Buy these like you buy anything else.
    Caravans: Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies. You may only trade with adjacent neighbors. *Note: Trade is done separate from normal production, but uses money from the same pool.
    Nukes: cost = 100, destroys 1 enemy city anywhere. Nuked spaces cannot be reused.
    SDI: cost = 250, each will stop 1 nuke from hitting you per turn.
    Spaceship Parts: cost = 1000 each. You can only build one per turn, and need 3 to win. You can overpay on the 3rd part, whoever spends the most wins a tie.

    Wonders of the World
    There are 14, one for each tech level, except for Tech Level 15. Only one Wonder may be built. The base cost of each wonder is the square of its tech level. You may, however, overspend. In the case more than one player gives orders to build the same Wonder, the one who spends the most gets it. In ties, first to send orders wins. Loser gets their gold back.

    Wonders are captured when a player is eliminated. Allies must agree who gets it.

    It may appear that many of the wonders might be unbalancing, but don't worry, forum games seem to have a natural way of correcting any sort of imbalance.

    1. Tower of Babel- Generates gold per turn equal to the square of your tech level, after government bonuses.
    2. Colosseum- makes you immune to enemy attack. Expires with Tech Level 8. Clarification: If you attack someone, they get one counterattack.
    3. Trojan Horse- gives you 1 spy per turn even if you do not have the necessary tech. Doesn't do anything after you do.
    4. Acropolis- allows Republic government without having discovered the necessary technology.
    5. Silk Road- allows trade with all players, not just neighbors.
    6. Jihad- your military can be split to make multiple attacks
    7. Mafia- One extra gold per city in the world, after gov't bonuses.
    8. Trans-Siberian Railroad- Your new cities may be built anywhere, as long as a path can connect them to an existing city of yours without crossing anyone else's territory.
    9. National Rifle Association- gives a Republic the military support costs of a Monarchy
    10. University of California- gives you any Tech Level known to at least 1 other player.
    11. NASCAR- Give you bonus gold, equal to the square of the number of cities you own. After government bonus.
    12. KGB- gives you 2 additional Spies per turn
    13. Majestic-12 Program- your nuclear missiles are immune to intercept.
    14. Star Wars- Your cities now require 4 nukes to destroy.

    Foreign Aid
    Once per turn you may grant the following to any one other nation. You must be adjacent to provide military aid.
    1. technology
    2. military units
    3. spies, nukes, SDI.
    Wonders and spaceship parts are not grantable.

    War
    Buy armies with Gold. 1 gold buys 1 army.

    You can fight one war per turn with an adjacent society. Your armies sent to attack do not defend. Specify target and number of armies to commit.

    Theater of operations
    Rank the enemy cities in preference of which ones you'd like to capture. Each city must be adjacent to your territory or to a city further up the list. If you don't the GM will take cities in a way to minimize your borders.

    Capturing cities
    The attacker is the only one who can capture cities. Factors include army size vs. defender technology, number of defenders per enemy city, and the ratio between attacker and defender's technology.
    C = ((A / DT) - (D / DC)) * (AT / DT), round down.
    C= cities captured
    A = attacker's army size
    D = defender's army size
    AT = attacker's tech level
    DT = defender's tech level
    DC = defender's number of cities

    Taking casualties
    Attacker takes casualties as follows:
    Casualties = D / AT.
    Defender takes casualties as follows:
    Casualties = (D / DC) * cities lost.

    Tax Collection
    Restock your treasury for the next turn as follows:

    Income = Cities x Tech Level x 5
    (+50% for Monarchy, round up, double for Republic)

    Victory
    Conquest- self explanatory
    Spaceship- build spaceship. There are 3 parts, each costing 200 gold. You can only build 1 per turn.
    Last edited by :) Smiley; June 10, 2004, 12:11.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  • #2
    4000 BC

    Code:
    Society Cities Tech Army Nukes SDI Gold
    DukeCloud 1 1 0 0 0 6
    Gamecube64 1 1 0 0 0 6
    Ljube 1 1 0 0 0 6
    Jamski 1 1 0 0 0 6
    Spaced Cowboy 1 1 0 0 0 6
    Last edited by :) Smiley; June 8, 2004, 15:37.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

    Comment


    • #3
      Note that you start with 6 gold instead of 1. PM me your starting location preferences. Here's a map of our sixty-four square world.

      You're also highly encouraged to supply stories, characters, city names, etc. for use in the writeups.
      Attached Files
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

      Comment


      • #4
        sorry I couldn't find it- but how much do wonders cost to build?
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

        Comment


        • #5
          and I think that war is still a bit confusing... can I move units on the board- or do I merely attack one city with all my units that are within one square of it?

          sorry for my confusion.

          ORDERS SENT
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

          Comment


          • #6
            Oh yes, city names for later:

            The Holy Empire of Iguana Fire
            Emperor: Rodjar Valishnikov-Gogol

            Igualica
            Centralis
            Spherko
            Norsklund
            Indhopal
            Sandusk
            Last edited by DarkCloud; June 8, 2004, 20:25.
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

            Comment


            • #7
              Wonders have a minimum cost of the square of the tech level required to build it. For example, the Colosseum has a minimum cost of 4. You may spend more than that. In event of multiple people trying to build a wonder, whoever pays the most gets it. In ties, first orders in gets it.

              No, there aren't units to move around. Rather, you can throw as much army as you want against any nation that borders yours.
              Visit First Cultural Industries
              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

              Comment


              • #8
                Orders sent.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • #9
                  Orders and a story sent.

                  Events recorded by Squai, keeper of knowledge and literature.
                  The Beggining
                  The great lands of Cubium were carved by our benevolent and immortal leader, Gameis. He led our people to create the great city of Pyramedes. Seeing how happy this made his people and how much it motivated them he decided to make more cities, with the motivation from the first it would be easy to have the people construct more.

                  Gameis was concerned that there may be peoples that might stand in their way, but he decided to wait and see before he said anything.
                  I changed my signature

                  Comment


                  • #10
                    My civilisation are the mighty Byzantines, led by Basileus Jamski I.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • #11
                      My civ will be the Spaced Dudes and my first city will be PonyTown.

                      Orders sent...if there is a mistake, please let me know.
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

                      Comment


                      • #12
                        All good, all good. Just waiting for Ljube now. Ljube, by the way, though I hadn't intended for the first turn to be processed along with starting city placement, everyone else has sent in first turn orders, so send yours along as well.
                        Visit First Cultural Industries
                        There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                        Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                        Comment


                        • #13
                          No, there aren't units to move around. Rather, you can throw as much army as you want against any nation that borders yours.
                          Do the borders have to touch? for the nations to war? that is- do the cities have to be adjacent? or will the borders just be the two closest nations?
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • #14
                            So- tower of babel only costs 1 gold? That seems a bit too cheap. It's such a good wonder.

                            what if it expires after someone reaches tech level 5 or 8?
                            Last edited by DarkCloud; June 8, 2004, 19:15.
                            -->Visit CGN!
                            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                            Comment


                            • #15
                              Yes and yes, IIUC.

                              -jam
                              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                              Taht 'ventisular link be woo to clyck.

                              Comment

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