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  • I don't think we should change anything more untill we've played it.


    For the scenario Jon Miller suggested, simply don't let the wizard see who the 'divine intervention' targeted.
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • Well... I predict that with public powers and heavy penalties, people will hold off on using them for fear of being doc-piled in the following round(s).

      With secret, one-use powers, it would make for far more intrigue. Since full voting isn't revealed until the end of the game anyway, we'll probably know that someone used their powers to change the expected outcome, but we won't know who did what until the end.
      Joncha, some of these powers are secret and some are shown to all- I'll try to clear that up.

      Urban ranger- I added your second limitation.

      Note to all: I also cut and revised the powers again *eep*

      jon miller
      and influence is a stupid power for a sorcerer
      Influence makes complete sense- sorcerors are driven by charisma

      Edited to Jon Miller 15:48... sorry, have to go soon I'll be back!
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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      • revision:

        ---
        CLASSES

        RED Font= Power that is secretly activated. Remember, you can still say "VOTE SENT" even if your character really can't vote that round.
        BLUE font = Power that is revealed to all.
        PURPLE font = Some Classes have special Assassin talents avaliable only if you are the assassin. Note of warning: Since abilities are class-centric, activating them may draw attention to the fact that the activator IS the assassin.

        Paladin
        (The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
        The Paladin can cast PRAYER, and healing spells to bless the troops...)
        (MUST BE LAWFUL GOOD)
        [Can Petition a god for guidance in voting ONCE per game.
        (and the petition for guidance will result in myself voting for the correct assassin for your character- however your character will have no idea who they voted for)

        [WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
        They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
        Their votes will not be secret]

        [NOTE: Only THREE Paladins per group of 20]

        Ranger
        (The scout. A great archer)
        (The Ranger has the ability to Look for Clues which can be used TWICE per game. When used, the GM will inform the player, in private, which hints are real and which are red herrings for that round and that round only.
        (Poison- By mixing herbs the ranger can prevent 1d4 players from voting. Usable ONCE. Secret.)

        Fighter
        (The generic warrior)
        (The Fighter has the ability to SLAY assassin for ONE round... If the assassin targets him that round, the assassin auto-dies because of the Fighters alert skills.)

        Barbarian
        (Man of the Wild- ferocious fighter)
        [ONCE Per game can determine one player to die whom he acuses of being the Assassin. None will oppose the Barbarian as he goes into his rage.
        HOWEVER, the next 3 turns the Barbarian is withheld from the voting circle.]

        (The Barbarian has the Unique Ability to resist all Influence from Magical people: Clerics/Wizards/Sorcerors/Druids/etc. This is Auto-Activated)
        [Limit: TWO Barbarians per group of 20]

        Sorcerer
        (Naturally attuned to magic)
        [ONCE per game can make his/her vote count double...but the same round that this is invoked- S(he) will receive an additional 2 votes against him/herself]
        (Sorcerer has the ability to Influence. Once per game he use it on another player, who will automatically vote for the person the sorcerer names. However, the player so influenced will automatically vote against the sorcerer the next round because of the wills of magic. However, this power cannot occur when there are less than 4 survivors left. The GM does the switching behind the scenes both times)
        (Phantasmal Killer- Kill 3 players in one round. Usable ONCE)

        Wizard
        (Researcher of Magic)
        [ONCE per game can cast a diviniation and discover all the votes made by everyone the previous round... however, the Paladin's secret power vote will always be shielded from him by his gods.]
        (The Wizard can magically alter one persons vote ONCE per game unbeknownst to all, but will have 2 votes accure against him the next round)
        (Insanity- Prohibit ONE player from voting in ONE round because they go insane. Usable ONCE)

        Rogue
        (Thief)
        [ONCE per game can change one person's vote to whatever he/she desires...but LOSES own vote next round. (fatigue/hiding from the other person's anger)]
        (ONCE per game can EVADE death at the hands of the assassin; must be activated at start of round before assassin strikes. Loses vote next turn.)
        (RESTRICTIONS- Lawful Good)
        [Limit: THREE Rogues per group of 20]

        Bard
        (Like a Skald. His magic comes from his music.)
        [ONCE per game can negate two votes for him... the next round however, the spell wears out and three votes come against him]
        (ONCE per game can EVADE death at the hands of the assassin; must be activated at the start of the round)
        (RESTRICTIONS- Lawful Good)
        [NOTE: Only TWO Bards per group of 20]

        Cleric
        (Servant of a God)
        [ONCE per round can protect ONE player from the Assassin. The next round, the cleric loses his vote because he is tired]
        (The Cleric has the ability to Ask the Dead. ONE time each game he can direct specific Yes/No questions to the dead (either assassinated or executed). The GM determines if the dead person knows the answer, and if so, will answer it honestly.)
        (Cloudkill- Kills two players in one round. Usable ONCE)

        Druid
        (Servant of Nature)
        [ONCE per game can raise one player from the dead. After this however, the Druid loses all ability to vote and falls into a coma for 3 days. The person who is raised gains a special hint about the assassin.]
        (ONCE per game the Druid can ASK NATURE for a clue)
        [NOTE: Only THREE Druids per group of 20]

        Monk
        (Hand-to-hand fighter. The Monk disdains weapons)
        [ONCE per game gains a specific hint about ANYTHING from the Gods... This is a question/answer and must be along the lines of "is X a hint?" or "what does X mean?"
        The next turn, the Monk falls comatose and cannot vote.]

        (ONCE per game the Monk can chose to stay awake for 24 hours and be immune from assassins. However, he will lose the ability to vote next turn.)
        [NOTE: Only ONE Monk per group of 20]
        Last edited by DarkCloud; June 11, 2004, 12:04.
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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        • It's looking better and better, DC!
          ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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          • list updated...

            I wonder if FlameFlash or alva intend to play?
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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            • Dr. Spike- in the revised rules, I would argue that the wizard and rogue are quite balanced.

              The only difference being that the wizard doesn't lose a turn when either of his powers are activated... and the wizard's first power helps all whereas both the rogue's powers are selfish
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • hmm... since people don't seem to be joining in droves- if you know of anyone who might be interested in this game- please PM them. (especially since neither alva, nor Tuberski, Jonny, or Octavian X seem to be moving to sign up for this game) and we need at least 14 players and hopefully 16... .*sigh*.

                I PMed about 4 people but only General Ludd and Dissident responded (and Dissident didn't seem overly interested)

                And flameflash doesn't seem like he's going to join, so Skanky, you might please want to take him off the list.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • Updated.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • thanks for updating, but I think you left off Spaced Cowboy-

                    Human Paladin (Lawful Good)
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                    • I'll join, now that the classes and such seem to be more balanced out.

                      Halfling Wizard (Chaotic Good)

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                      • Still room for one more?

                        A True Neutral Ranger Half-Elf?
                        Join a Democracy Game today!
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                        • I wanna play, since I was killed by the village...........again.

                          ACK!
                          Don't try to confuse the issue with half-truths and gorilla dust!

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                          • Let's wait until we hit 16 before we start.
                            ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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                            • One spot to fill then, with Tuber added.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                              • sweet
                                ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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