The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Another possibility for the rogue (or perhaps the the barbarian or fighter... since I'll be damned if I can think of anything they can do) - A one time chance to prevent someone else from using their ability.
EDIT: And for the Druid, perhaps the ability to stop the mafia from acting for one round. (EDIT again: Or more percise, to foil the murder.)
Hum... Fighter - the ability to guard someone and 'take a bullet for them', so to speak (they die in their place). It's not a very desirable or practical ability, i know, but atleast it's something.
Barbarian - the one time chance to go berserk and kill someone? *shrug*
Sorceror - the one time chance to make their vote count double?
thank you spike
-
and general ludd- all your ideas were very good:
Here's what i've got for the balances:
Sorcerer
[ONCE per game can make his/her vote count double...but the same round that this is invoked- all votes against him/her will count double]
(Naturally attuned to magic)
Wizard
[ONCE per game can cast a diviniation and discover all the votes made by everyone the previous round- BUT can not vote next round]
(Researcher of Magic)
Druid
[ONCE per game can raise one player from the dead. After this however, the Druid loses all ability to vote and falls into a coma for 4 days.]
(Servant of Nature)
[NOTE: Only THREE Druids per group of 20]
Barbarian
[ONCE Per game can determine one player to die whom he acuses of being the Assassin. None will oppose the Barbarian as he goes into his rage.
HOWEVER, the next 2 turns the Barbarian is withheld from the voting circle.]
(Man of the Wild- ferocious fighter)
Ranger
[ONCE per game can choose to evade the Assassin and stay alert the entire day/night. However, because he falls lethargic, the next turn, the Ranger loses his vote]
(The scout. A great archer)
Cleric
[ONCE per round can protect ONE player from the Assassin. The next round, the cleric loses his vote because he is tired]
(Servant of a God)
Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[NOTE: Only THREE Paladins per group of 20]
[Can Petition a god for guidance in voting ONCE per game.
(and the petition for guidance will result in myself voting for the correct assassin for your character- however your character will have no idea who I voted for)
[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]
Rogue
(Thief)
[ONCE per game can change one person's vote to whatever he/she desires...but LOSES own vote next round. (fatigue/hiding from the other person's anger)]
(RESTRICTIONS- Lawful Good)
Bard
(Like a Skald. His magic comes from his music.)
[ONCE per game can negate two votes for him... the next round however, the spell wears out and all votes against him are doubled]
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]
Monk
[ONCE per game gains a specific hint from the Gods... This is a question/answer and must be along the lines of "is X a hint?" or "what does X mean?"
The next turn, the Monk falls comatose and cannot vote.]
(Hand-to-hand fighter. The Monk disdains weapons)
[NOTE: Only ONE Monk per group of 20]
--- Fighter
(The generic warrior)
(I don't think that the fighter needs any special ability, since he's just plain vanilla anyways )
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
I'd like to let you in, and I want to let you in... and you really should be in considering your interest in games Jamski, but rules are rules... sadly
But neverfear, I figure the lists will be open for at least another 14 hours for signups and you might die in the Mafia game by then... you never know...
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Oh Jamski, I have a nonviolent solution to your problem-
Why don't you just trade places with someone who's already dead in the Mafia Game... they can play as Blucher and you can play in this game It'll all work out.
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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