Yes, you can. We need a solid base of players anyway.
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Originally posted by Imran Siddiqui
Ok, I'll join... and open voting. If I knew Joncha had voted against me earlier
I'm in.
Closed ballots.~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~
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Thanks for doing the set up skanky
Zopperoni :I bet it will, I don't think we'll start until we have 12-14 contestants.
However- to pass the time until then- I'll post the general idea- and please ask all interested to pick their character class/alignment/and race-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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RACES
Human
(The most numerous and hardy creatures of the realms, Humans are generally well respected and can make equally good fighters and magic casters.)
Elf
(The longest lived creatures of the realms, elves tend to be secretive and to retreat in on themselves.
RESTRICTIONS- No Barbarians)
Dwarf
(Dwarves are short and tend to like mountains and fighting. They also have a thing for clerics)
(RESTRICTIONS- NO Wizards/Sorcerers)
Gnome
(Crazy and wildly inventive. Gnomes aren't exactly the stablest-minded of all creatures, nor are they very strong or focused.)
(RESTRICTIONS- No Barbarians,Paladins)
[NOTE: Only FOUR Gnomes per group of 20]
Halfling
(Short, fast and excellent thieves)
(RESTRICTIONS- No Barbarians, Rangers)
Half-Elf
(Not quite accepted in either human or elvish society, the 1/2 elves have infravision and some of their elven benefits, but lack the elves longer lifespans and generally lack their quicker reflexes)
(RESTRICTIONS- No Barbarians)
Half-Ogre
(Big, tough and ugly. Hated by almost all.)
(RESTRICTIONS- No Wizards/Sorcerers/Paladins)
ALIGNMENTS
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
CLASSES
Paladin
(The warrior for good- the Paladin is pure of heart and must always act to nourish the weak, and correct injustice where it exists.
The Paladin can cast PRAYER, and healing spells to bless the troops...)
(MUST BE LAWFUL GOOD)
[NOTE: Only THREE Paladins per group of 20]
[WARNING: Paladins, being Lawful Good, feel compelled to tell the group who they voted for if someone asks them.
They must search out evil wherever it exists- and, they figure, someone who kills, must be evil. Therefore, others should vote as they do. They fear no retribution. Their God will look over them.
Their votes will not be secret]
Ranger
(The scout. A great archer)
Fighter
(The generic warrior)
Barbarian
(Man of the Wild- ferocious fighter)
Sorcerer
(Naturally attuned to magic)
Wizard
(Researcher of Magic)
Rogue
(Thief)
(RESTRICTIONS- Lawful Good)
Bard
(Like a Skald. His magic comes from his music.)
(RESTRICTIONS- Lawful Good)
[NOTE: Only TWO Bards per group of 20]
Cleric
(Servant of a God)
Druid
(Servant of Nature)
[NOTE: Only THREE Druids per group of 20]
Monk
(Hand-to-hand fighter. The Monk disdains weapons)
[NOTE: Only ONE Monk per group of 20]-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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I'm trying to do a little D&D style roleplaying here and hope that everyone's up for it
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That's the reason that the different classes have slightly different personalities- so that the players can RPG as much or as little as they want!
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Also, your party is going to have a Seer accompanying it, whom you can kill, but who will provide valuable glimpses into the future... (as well as he can)
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And I would also like to construct motives for each killing.
(if the assassin provides one, I'd be happy, but I can construct one if i need to)
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and if you don't craft a character- i'll assign you one, as usual-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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I'll be an Elven Druid. True Neutral, of course (DC, you should note that as a requirement of Druids, unless we can pick other alignments with Druids).“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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Druids can only be neutral?
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um just wondering Zopper, could you please send me your html coding for your table, I'm having a hard time making mine look 'pretty'thanks.
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*test*
Player
Dr Spike
Jamski
Imran Siddiqui
rah
gjramsey
NIGHT
Last edited by DarkCloud; June 7, 2004, 14:56.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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welcome aboard general ludd
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if you have any questions- please ask
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if you want to craft your character- please look about 6 posts above for instructions!
thanks!-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Originally posted by Imran Siddiqui
I'll be an Elven Druid. True Neutral, of course (DC, you should note that as a requirement of Druids, unless we can pick other alignments with Druids).
If any resctriction applies it should simply be to neutral.
I'm disapointed that halflings and gnomes can't be barbarians.Rethink Refuse Reduce Reuse
Do It Ourselves
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have you ever seen a gnomic barbarian?
or for that matter a halfling barbarian?
If you really want to argue it, I might see room for one- but that's just a bit too bizarre(much along the lines of a dwarven sorceror!! ha!
)
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Hm, I need to examine this closely, since I don't have much experience with all the D&D/RPG stuff.
Here's the table, DC, just remember one thing: use the [code]-tag:
Code:Alive Name Vote   Name Vote NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE NAME ROLE   NAME ROLE Dead Name Cause of Death   Name Cause of Death           Status   Votes STATUS    
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OkayWelcome aboard
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As for different rules- the voting is done by PM. (you will PM me your vote each day)
Now, you may vote in thread- but those votes won't count... and you can lie about your vote in thread.
Also, hopefully you'll be willing to roleplay (it's not required, but it does make things more fun)
I think there are some other rules, but can't remember them... it's pretty much the same as mafia.
Courtesy of Jamski-
Main Idea
To support the growth of the Mafia game and to relieve the original Mafia game, a spin-off will be introduced. For convenience and distinction, this spin-off will be named "Assassins".
Gameplay
Assassins will use the basic formula of Mafia, but will also be an experimental ground for the original Mafia game.
Assassins will be played independently from Mafia with its own player pool, run-time, and possibly story setting (if the GM chooses so).
Like in Mafia, a General Manager (GM) will host the game. The GM will appoint one or two players (dependent on total number of participants) to be the "Assassin(s)".
The game knows two time-settings: Day and Night. During nighttime, a player will be killed by (one of) the Assassin(s) (and eliminated from playing). During daytime, the surviving players will all vote for who they believe is the (an) Assassin. The person who receives the most votes is then killed and eliminated from playing.
When there are two Assassins appointed, they will alternate kills until one of them is killed. The appointed Assassins do NOT know of each other that they are Assassins. Therefore, it is possible that one Assassin kills the other. Both Assassins will have different killing styles to distinguish them from each other.
If there is only one Assassin, then the GM will have him/her leave some kind of clue as a signature.
Rules
- Any member can sign up to play Assassins, but a player may not simultaneously play Mafia and Assassins.
- However, if a player is already killed and eliminated from playing Mafia, s/he is allowed to participate in a new round of Assassins. The opposite is true as well: if a player is already killed and eliminated from playing Assassins, s/he is allowed to participate in a new round of Mafia.
- Surviving players have 24 hours time to cast their votes on who they think is the (an) Assassin. This rule will be flexible during weekends (depending on the voting situation).
- Players may only cast one vote per voting round. This vote is made through a closed ballot by PM'ing the vote to the GM. Votes made in the game thread will not be accepted.
Comparison to Mafia
Here's a brief rundown of the similarities/differences with Mafia.
Similarities
- Basic formula
- Vote structure
Differences
- Player pool (mutually exclusive)
- Run-time (independent from Mafia)
- Story-setting (if GM chooses so)
- Voting form (closed ballot)-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Zopperoni-
the code tag?
So I don't need to use the table tag like I did above?
Is there any chance you could repost that table like so:
[ code ] < table > (This way I can see the coding and the color number codes)
thanks!
testing:
Code:AAA BBB CCC DDD -->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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