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  • Society I (Forum Civ) Sign-up Thread

    Society
    version 1.0

    a forum game from Smiley's Cultural Industries

    Society is Civ for the vBulletin platform. You, as the leader of a society, can aim to rule the world! Of course, if that's not enough, there's always shooting for the stars.

    Despite its richness, Society is easy and fast to play and is similar in complexity to Galactic Overlord.

    Basics
    Gameplay takes place on a square grid map, on which cities are built. Each society lives on the following resources.
    Gold comes from cities and is used to build weapons, research technology, expand you empire, and just about everything else.
    Technology increases your tax revenue as well as your army's effectiveness.
    Armies capture enemy cities, and inflict damage on enemy invaders.

    Setup
    In the beginning, the world was created
    Players sign up in the thread. When signup is closed, the GM generates a square map with an area as close to 12 squares per player as possible. Map is labelled with letters across and numbers down.
    Settlement
    Each player PM's the GM 4 map coordinates, such as A1 or Z26 as the location of their first city. 2nd, 3rd, and 4th choices to be used if a spot's taken.
    Starting Resources
    Each player starts with 1 city and 1 gold.

    Map Adjacency
    Two squares on the map are adjacent if they have a common edge. Catty-corner squares are not adjacent.

    Cities
    Base Income = Cities x Technology Level x 5

    Build additional cities in the same way the first is built, with one exception. New cities must be adjacent to an existing one. If you don't give coordinates, the GM will build cities in a way to minimize your borders.
    The cost of building a new city is equal to 3x the number it will be
    Code:
    City  Cost
    ----------
     1     free
     2     6
     3     9
     4     12
    Technology
    Buy Technology with Gold. You must buy them in sequence, but you can buy more than one if you can afford it.

    Code:
    Tech  Cost    Allows
    ---------------------------
     1    free  Tower of Babel
     2    4     Colosseum
     3    9     Trojan Horse, Monarchy
     4    16    Acropolis
     5    25    Silk Road, Caravans
     6    36    Jihad
     7    49    Mafia, Spies
     8    64    Trans Siberian RR
     9    81    National Rifle Association, Republic
     10   100   Univ. of California
     11   121   NASCAR, Nukes
     12   144   KGB
     13   169   Majestic-12, SDI
     14   192   Star Wars
     15   225   Spaceship Parts
    War
    Buy armies with Gold. 1 gold buys 1 army.

    You can fight one war per turn with an adjacent society. Your armies sent to attack do not defend. Specify target and number of armies to commit.

    Theater of operations
    Rank the enemy cities in preference of which ones you'd like to capture. Each city must be adjacent to your territory or to a city further up the list. If you don't the GM will take cities in a way to minimize your borders.

    Capturing cities
    The attacker is the only one who can capture cities. Factors include army size vs. defender technology, number of defenders per enemy city, and the ratio between attacker and defender's technology.
    C = ((A / DT) - (D / DC)) * (AT / DT), round down.
    C= cities captured
    A = attacker's army size
    D = defender's army size
    AT = attacker's tech level
    DT = defender's tech level
    DC = defender's number of cities

    Taking casualties
    Attacker takes casualties as follows:
    Casualties = D / AT.
    Defender takes casualties as follows:
    Casualties = (D / DC) * cities lost.

    Governments
    You start in Despotism. Change governments by Revolution. You will forfeit your turn by doing so, including gold collection.
    Despotism- Free army support
    Monarchy- +50% gold/turn
    Army support cost = army size / cities
    Republic- Double gold/turn
    Army support cost = army size / tech level

    Special Units
    Buy these like you buy anything else.
    Caravans: Cost = Sum of tech levels between you and trading partner. Reward = Product of tech levels, to both societies. You may only trade with adjacent neighbors.
    Spies: You get 1 spy per turn once you discover the tech. You may use any number per turn. Spies are either used against other players, cancelling one part of their orders (builds, war, trade, etc). If two players send spies at each other, both of their spies are negated.
    Nukes: cost = 100, destroys 1 enemy city anywhere. Nuked spaces cannot be reused.
    SDI: cost = 250, each will stop 1 nuke from hitting you per turn.
    Spaceship Parts: cost = 1000 each. You can only build one per turn, and need 3 to win. You can overpay on the 3rd part, whoever spends the most wins a tie.


    Wonders of the World
    There are 14, one for each tech level, except for Tech Level 15. Only one Wonder may be built. The base cost of each wonder is the square of its tech level. You may, however, overspend. In the case more than one player gives orders to build the same Wonder, the one who spends the most gets it. In ties, first to send orders wins. Loser gets their gold back.

    Wonders are captured when a player is eliminated. Allies must agree who gets it.

    It may appear that many of the wonders might be unbalancing, but don't worry, forum games seem to have a natural way of correcting any sort of imbalance.

    1. Tower of Babel- Generates gold per turn equal to the square of your tech level, after government bonuses.
    2. Colosseum- makes you immune to enemy attack. Expires with Tech Level 8.
    3. Trojan Horse- gives you 1 spy per turn even if you do not have the necessary tech. Doesn't do anything after you do.
    4. Acropolis- allows Republic government without having discovered the necessary technology.
    5. Silk Road- allows trade with all players, not just neighbors.
    6. Jihad- your military can be split to make multiple attacks
    7. Mafia- One extra gold per city in the world, after gov't bonuses.
    8. Trans-Siberian Railroad- Your new cities may be built anywhere, as long as a path can connect them to an existing city of yours without crossing anyone else's territory.
    9. National Rifle Association- gives a Republic the military support costs of a Monarchy
    10. University of California- gives you any Tech Level known to at least 1 other player.
    11. NASCAR- Give you bonus gold, equal to the square of the number of cities you own. After government bonus.
    12. KGB- gives you 2 additional Spies per turn
    13. Majestic-12 Program- your nuclear missiles are immune to intercept.
    14. Star Wars- Your cities now require 4 nukes to destroy.

    Foreign Aid
    Once per turn you may grant the following to any one other nation. You must be adjacent to provide military aid.
    1. technology
    2. military units
    3. spies, caravans, nukes, SDI.
    Wonders and spaceship parts are not grantable.

    Orders
    Sample orders:
    Builds (cost)
    ---------------------
    City of NukeDoc (6) A2, A3, A4, A5
    Armies x2 (2)
    Trade with Skanky (4)
    Colosseum (6) <--important: you must specify exactly how much you want to spend for a Wonder

    Attack Skanky with 4 armies.
    Targets: B1, C1, D1, etc.

    Spy to Spaced

    3 Nukes to DrSpike
    Targets: D3, E3, D4
    ---------------------

    Order of Processing
    1. Trade
    2. Production
    3. Foreign Aid
    4. War (this means you can attack with newly built armies)
    5. Tax Collection

    Victory
    Conquest- self explanatory
    Spaceship- build spaceship. There are 3 parts, each costing 200 gold. You can only build 1 per turn.
    Last edited by :) Smiley; June 7, 2004, 09:42.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  • #2
    this space reserved for rule changes
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

    Comment


    • #3
      Signups and rule suggestions welcome. I'll let this run to Monday.
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

      Comment


      • #4
        I'll cautiously say "sign me up" as I think I have the perfect starting strat worked out

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #5
          I'll join. How many people will be (max) playing?
          Nice formulas
          Last edited by Gamecube64; June 4, 2004, 23:11.
          I changed my signature

          Comment


          • #6
            I think I'll try this.

            (Don't know how well I'll play though...)
            -->Visit CGN!
            -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

            Comment


            • #7
              What are your thoughts on the spy system right now, is it too strong, too weak?
              Visit First Cultural Industries
              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

              Comment


              • #8
                personally, for now I would just eliminate Spying altogether until we see if the rest of the game works. It seems like a needless complication.

                though I will admit, if players understand it and use it right, it could be a lot of fun..

                and no, it doesn't seem overpowered as long as the produced spy is destroyed after one turn and spies can't be 'stockpiled' (if they could be stockpiled then they could 'mass-rush' a nation... which is a bit unrealistic )

                hopefully this will work
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                Comment


                • #9
                  Hmmm, when you send spies on counter-espionage do they protect you from all spies, or only one player you specify?
                  I changed my signature

                  Comment


                  • #10
                    Okay, since I'm mentioned in the rules, I'm in.
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

                    Comment


                    • #11
                      Gamecube64, right now it's against all, though if this sounds too powerful, might change to against only X number of spies.

                      If it's only one, other players could simply shut down the top players every turn with spy barrages, which is unrealistic.

                      How about if spies only deactivate one part of a player's turn? (builds, attacks, etc.)
                      Visit First Cultural Industries
                      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                      Comment


                      • #12
                        That sounds like a much better Idea.
                        I changed my signature

                        Comment


                        • #13
                          How about if spies only deactivate one part of a player's turn? (builds, attacks, etc.)
                          to echo gamecube64... much better
                          -->Visit CGN!
                          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                          Comment


                          • #14
                            Should we even bother with counterespionage then? Or will it just be like Nuclear War, where if I send a spy at you and you send a spy at me, it's as if no spies were used at all.
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                            Comment


                            • #15
                              I was playing around with the capturing cities formula and found the importance of high tech levels.

                              I suggest making the spaceship parts more expensive, Right now at average cities (12) and tech level (15) you make more then enough money to make one, and have extra money, even more if your in monarchy/republic, unless your army is to big of course.

                              And what if 2 people complete the 3rd part in one turn? Same rules as wonders, you can overpay for the third?
                              Last edited by Gamecube64; June 6, 2004, 20:35.
                              I changed my signature

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