The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I would say Aftermath was decidedly mediocre. There just ultimately wasn't much depth to it, either on the base management side or in the actual combat. Maybe they'll make some changes for the better with this one...
well, by adding entering buildings, climbing on roofs, etc, some combat issues have been addressed.
UFO:AS has lots of things that were actually planned to be in UFO:AM, but didn't manage it due to time problems. a bit like PTW was not more than an expansion with things that should have been in civ3 vanilla from the beginning on
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
Aftermath did my head in. I finally got to the Retribution mission, but no matter what configuration of weapons or men I used, they all got wasted within 5 seconds of starting the mission.
I eventually uninstalled the game in disgust.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
i managed to solve this one by extracting the game data... and looking for the weaknesses of those damn tentacle-creatures... it turned out that they are only really vulnerable against warp weapons. then, with hundreds reloading attempts, i managed it... but damn, that was hard *oooph*
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I managed to kill the first one with many sniper rifles trained on it, one supershotgun and a minigun. It still took forever and I was running out of ammo. So I grabbed the nearest dead alien's weapon and equiped it. It just so happened to be a warp weapon.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
I'm cursed with this game. I messed up twice then I was having a far more successful game of UFO:AM recently when my HDD died. I haven't found the enthusiasm to start it again yet.
Enterable buildings and rooftop climbing sounds interesting but in its own way may kill the game. At least with the original the relatively big town zones could be walked around at a good pace to clear the map. If you have to commando rush each house that could become total tedium.
the biggest problem, imho, is the completely new hybrid form of RTS and TBS. they did it quite well, but it just needs more games alike to get used to this type.
i also disliked the very close distance to the enemies. i mean... come on... when landing the chopper, you should be able to see those carcrabs and other big mutants... and the aliens should be able to see you! so why not always start in a more secure distance? to make it harder again, the aliens should coordinate better. the mutants may be oversized insects, but the reticulans are brilliant aliens. at least they should be trained for combat.
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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