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Originally posted by Leonidas
You're probably thinking of Pacific War - the 1992 version can be downloaded free.
The latest version WiTP will be out sometime in late June/early July
They are the same game as far as I can tell. If you click on the official website link of Pacific War, it goes to the one above.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I think Harlarn's scenario probably would be a good one to start with. I still think a scenario should be geared to be playable only as one civ to give the greatest challenge.
IIRC Harlens scenario is essentially designed for play as Japan.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Despite my reservations about the land combat engine, I think that I'll add this to my wish list (ie, wargames I'd buy if they were ever released in Australia).
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- Neal Stephenson, Cryptonomicon
Originally posted by Case
Despite my reservations about the land combat engine, I think that I'll add this to my wish list (ie, wargames I'd buy if they were ever released in Australia).
I've got it earmarked for purchase as well.
One thing I have learned is that Matrix supports their games
Perhaps it could be modified or another used instead.
Playing defensively as the Japanese should be easier for the AI
And if the scenario started say around June,1942, then the scenario designer could setup the Japanese forces as they would appear on that date.
Harlens scenario starts in Dec '41. He handles Pearl very well actually.
To get the Anglo-American AI to attack properly, he gives them lots of event based units (in addition to their massive production edge). Still the real core of the scen is the Japanese rush for dominance from Dec '41 to June '42, where the allies are on the defensive. And this period lasts longer in the scen than historically, naturally. At some point the allies are getting so many event driven uber units that Japan cant expand much further (outside China). At that point youve either gotten enough victory points to win or not. Playing out further to wait for the hapless AI to slowly grind you down with its massive numbers of units is rather unsatisfying, and so I didnt finish, once it reached that point.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Harlens scenario starts in Dec '41. He handles Pearl very well actually.
To get the Anglo-American AI to attack properly, he gives them lots of event based units (in addition to their massive production edge). Still the real core of the scen is the Japanese rush for dominance from Dec '41 to June '42, where the allies are on the defensive. And this period lasts longer in the scen than historically, naturally. At some point the allies are getting so many event driven uber units that Japan cant expand much further (outside China). At that point youve either gotten enough victory points to win or not. Playing out further to wait for the hapless AI to slowly grind you down with its massive numbers of units is rather unsatisfying, and so I didnt finish, once it reached that point.
I know what you mean.
The AI is not that good on offense, except perhaps in Red Front.
This is why I think it might be better if the AI played the Japanese on defense: the scenario designer could setup Japanese forces as they might appear in June, 1942 (already in control and entrenched on many of the islands); give the AI lots of events; and have the player only play the USA, in an attempt to defeat the Japanese.
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