...in the 31st century, breakthroughs in bioengineering have led to the Skank Empire's creation of the galaxy's first organic shield generator...
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Galactic Overlord - Game Thread
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There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Yes. That's the advantage of spies. You can stockpile them in peacetime. The other advantage is that they stop an opponent rebuilding his shield or training his own spies...
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Originally posted by Jamski
The problem is a rotation in the order of battle produces exactly the same results, so a complete destruction of fleets seems to be quite a frequent occurance.
I'm not sure what you mean, but yes, fleet destruction is not so unlikely. A different OoB would have helped you...
As for my other point (you seem to be avoiding it Jamski), consider a very simple example. Pit two lineups of 3 ships fo the same size, say, battleships, at each other. One side has one of each, while the other side has 3 of the same. If you use my suggestion to resolve the combat, no matter how the OoBs are, you always end up with 1 win, 1 draw, and 1 lose for both sides, which makes perfect sense. If we use the original interpretation, the side with 3 of the same will automatically lose 2 ships, 3 if he's unlucky, which is very silly.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Its a game UR. It uses abstractions.
Pit two lineups of 3 ships fo the same size, say, battleships, at each other. One side has one of each, while the other side has 3 of the same. If you use my suggestion to resolve the combat, no matter how the OoBs are, you always end up with 1 win, 1 draw, and 1 lose for both sides, which makes perfect sense. If we use the original interpretation, the side with 3 of the same will automatically lose 2 ships, 3 if he's unlucky, which is very silly.
/me hits Skanky with a fish *
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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Its like Gladiator - a combination of luck, second guessing and psycology, within a strategic framework. The way to win combats is to build your fleet to weigh luck your way a bit...
However, I think next round I will make the fleet lists public. That makes it more strategic - plan your attack by looking at what you're likely to face.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Comment
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Btw I wonder if just giving everything (ie the shields and spies as well) a build cost would make the game more elegant. It would also make it even more distinct from NW.
That could work, Doc... but there will be no rules changes in the middle of a round 6 players from 9 have aready sent their orders for. (Athough I still don't have Ludd's)
Proposed costs :
Shield Generator - 1 x number bases currently owned.
Spy - 3
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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And fleet maintenance will also have to be introduced. Though I'd reserve these profound changes for the next game.
And please Jam, don't ignore my questions. Can I stockpile shield generators?
And another question. What if my defensive fleet was obliterated, but I sent some ships attacking and they were victorious. Do I still lose all of my bases or just one?
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Originally posted by Jamski
Proposed costs :
Shield Generator - 1 x number bases currently owned.
I have to hand it to you though, this game is really good. Ironing out the rules will of course be problematic but overall I have to give this a significantI'm building a wagon! On some other part of the internets, obviously (but not that other site).
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Perhaps you have hit upon a solution.
Total build points of attacker's fleet versus TBP of defenders fleet split into three categories.
ADP
Or....
We could incorporate a ship design system that has unchangeable ADPH attack-defense-power-hits picks that are made when the ship is built out of a pool for that ship class. For instance you could make a 1-1-1-1 frigate cuz the frigate gives you 4 point to distribute, or a 1-0-2-1, then say 9 points for the crusier, 15 for the battleship, 22 for the dreadnought and 30 for the titan. They would still cost the same amount of BPs and we could take HP out of the equation and make then static.
or....
We could build our ships with long range and short range options. Here there is no power rating and the same number is used for both offensive and defensive options. Hence we could have 1-4 LR-SR titans (with 5 hp). Long range combat is executed first, damage taken, then short range combat. The key is that .... hmmm this idea does not seem to be working at the moment without getting more complicated. I was trying to figure out a way to make SR combat more effective like doubling the attack factors....but that seems too much of an advantage. Maybe a 50% bonus...but then the GM has to do a lot of maths.
Okay my head hurts now...see what you did!We're sorry, the voices in my head are not available at this time. Please try back again soon.
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