The true definition of a RTS is that it's a bad clone of DuneII (the only good RTS, ever).
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Originally posted by DrSpike
Well there is a lot of flexibility in the terminology but I tend more towards the useage that Simulation games are those that simulate something reasonably accurately.
Simulation (as a gaming genre) is typically used to refer to software that simulates (with greater or lesser accuracy) a real world technology or institution, with the emphasis on giving the player the chance to "play" with that technology or institution, rather than pursue particular goals or play "against" the AI or in MP. The paradigm are the flight sims and the various Maxis games.
Now when you simulate a city, you edge towards Strat games. Especially when, as with the Impressions City builders, you move away from a clear distinction between public and private sectors (which SC has) and you place at least some emphasis on training soldiers. Caesar3 in some ways resembles a "typical" RTS.
Im not sure about the Sim vs tycoon distinction, as i havent played the paradigm examples of the latter. My impression is that a tycoon game is focused on the private sector, and uses that to make a more "competitive" game rather than a Maxis style toy."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by lord of the mark
but then its a general qualifier, not a genre title.
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I continue to believe that genre names influence not only the layout of stores and websites (making it much easier to find certain kinds of games than others) but affect the way we think about and discuss games. And that the absence of a consensus term that incorporates the whole range of what i (above) called sims tends to take momentum away from that category."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by bipolarbear
Thinking about it now, there are different ways you can do genres. You cna do it by gameplay style(FPS, RTS, Sim) or you could do it also by setting(Sci-Fi,Fantasy,Present, Western)."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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