Well, I'm back into it again, and I must say that the missions certainly are worth the effort in getting past the cityscape. The atmosphere of the first two games is back in full force. I also met my first undead and (after saving) let one of them out of jail to see what they were like. Fast buggers, made worse by the feeling that Garrett is like running through treacle whilst drunk rather than running through open space.
Aside from the cityscape and Garrett's controls, everything else is at par with the originals. From me, this is about the best praise I can give.
Aside from the cityscape and Garrett's controls, everything else is at par with the originals. From me, this is about the best praise I can give.
to be the easily the weakest of the bunch. The non-linearity aspect of mission selection is illusionary; two branches lead to the same path, in fact, I recall both branches need to be taken anyway. The interlude of the "City" and its various districts became very tedious after the first couple of times and I found myself running through the streets as quickly as possible just to get to the next mission--there simply wasn't enough appeal in spelunking around the flats and back alleys and little parks off the beaten path. They tended to respawn in exactly the same fashion mission in, mission out.
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