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Thief III Goes Gold!

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  • Hooray for no arrow trails!
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • I ran into Skanky on the Eidos boards and he reminded me that this Other Games forum (which I've almost never visited) actually exists.

      So I figured I drop in to the T3 thread. My only comment at the moment is that I've played through the entire game once and have strated my second playthrough... all I can say is that this game is great.

      If I can go dig up some of my comments from the Eidos boards, I might re-post them here.
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

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      • Please do.
        And glad to see you did actually make it back here.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • Originally posted by loinburger

          This is easily the best Thief mission I've ever played.
          Holy ****ing ****.

          I'm just playing that very same mission, and

          Spoiler:
          I just went up to the attic, and I haven't met anything yet, but I'm already scared witless, and I just heard a strange sound... reading that post helped me weather the scaryness to a tolerable level, but I'm even more terrified still at the fact that I CAN'T KILL THEM?!

          I mean, I opened the door to the attic, and it started to knock loudly, and I thought "ah, there must be something on the door's path that makes it buggy, I know that", but then it ENDED, and then there came the note "You heard a strange knocking sound in the attic", and that was just waaaaaay too scary. Reminds me of that game with the insanity meter. Holy crap.


          I haven't been, as it happens, this frightened by a game since System Shock II, and that was four years ago, and when you're thirteen it's so much easier. Dammit, it's 3:11 in the morning and I think I should quit playing for tonight lest I get traumatized or something.
          Last edited by Kassiopeia; June 2, 2004, 20:15.
          Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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          • Spoiler:
            Turns out I was wrong on the killing them -- you can kill them, it's just a helluva lot harder than a normal zombie. With a normal zombie, one vial of holy water will off them on easy mode, and one flash bomb will off them on any mode once you've knocked them to the floor. It took three vials of holy water for me to off one of the cradle creatures, and about four flash bombs -- I'm losing the war of attrition on expert mode. Not to mention that they're just as fast as I am -- no outrunning these fellas...


            I'm still looking for a screenshot of one of the things -- the shot always came out too dark on my computer, and now I've overwritten all of the save points near the place.
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            • Spoiler:
              I'm carrying a whopping four flasks of holy water and playing Normal, they could all well be invulnerable. I've got ten flash bombs along as well, I'd estimate I could kill three or maybe four in a tight spot. But I'd rather avoid them altogether.

              I'm kind of disappointed that they can't be eliminated, though. Removes that certain something from the whole affair.
              Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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              • I wound up dealing with most of them by luring them into out-of-the-way corridors and backstabbing them. That's what gave me one of my "oh ****" moments when playing this level -- accidentally running my way down one of those "out-of-the-way" corridors.
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                • Is it out? Oh yeah, the 25th! :^O

                  This has been a long time in waiting.

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                  • Originally posted by Kassiopeia

                    I haven't been, as it happens, this frightened by a game since System Shock II, and that was four years ago, and when you're thirteen it's so much easier.
                    Now I really want to play this game! I wasn't 13 (more like 20) when I played SS2, and I still remember how scary the atmosphere in that game was. I would play it at night, in an almost empty house, then be too scared to go and get a drink from the kitchen for about 10 minutes afterwards.

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                    • Spoiler:
                      I clicked a painting in the attic, and a sound came out of nowhere. That got me slightly scared. After hearing out the sound, I saw the light in the screenshot, and noticed that it's forming a girl's shadow behind it. This was creepy enough to take a screenshot.

                      When I took the screenshot, however, the face appeared. The face was/is not in the game. I tried to fiddle around with brightness, but I just can't get the face to appear in the game. Faking a poltergeist on a screenshot seems a bit far-fetched but i guess that's the only explanation.


                      All I can say is:

                      Edit:

                      Spoiler:
                      The (apparently) scripted encounter in lounge in the second area went, fortunately, without a hitch. Two flasks of holy water downed the thing, which means I can take one more out at my leisure and hopefully avoid the others. Right now I'm standing beside the downed one, I want to see how long it stays there or whether it'll remain there permanently. This was on Normal difficulty, mind you.

                      Edit 2: Thank god for flashbombs! A backstab and once the thing wakes up two flashbombs do the trick.
                      Last edited by Kassiopeia; June 3, 2004, 12:44.
                      Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                      • If not posted yet:
                        a little usefull present
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • Drat. I appear to be stuck.

                          Spoiler:
                          I'm in the Lair, the one swarming with statues, and I've nabbed the Chalice and the Paw, but I've yet to find the Glyph of Unsomething or the clues needed for the other objective.

                          I've roamed and scoured the place to the best of my abilities, what with being unable to even scratch the statues, but the only seemingly untouched location that's left is up at the balcony in the large hall where the huge statue does his rounds.

                          Thing is, there's no way to get up to the balcony. I tried climbing gloves but I can't get past the strand of un-climbable wall pattern that circles the walls, the trees have proven a fruitless route, and I haven't found staircases or elevators anywhere that could lead up there.

                          What am I missing here?
                          Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                          • Spoiler:
                            There's a courtyard with a huge friggin stone statue, and two balconies. You've got to scale the wall and get on one of those balconies.
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                            • Spoiler:
                              Ah, so I was on the right track. I'll have to scout around there more and try to find the right spot to climb. Thanks.
                              Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                              • Spoiler:
                                You'll probably need climbing gloves. If you've got them, then any spot near a balcony will do.
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