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MOM magic types learning curve

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  • #31
    Lizards are not too bad, but i think haflings are at the top, if not the best race in the game.

    If High elves had a decent growth rate, they would probably be equal to haflings though.

    Still, gnolls aren't that bad. Just build a ton of cities, and tons of spearman , use chaos or death magic to take out enemy troops that fly or are too difficult (or actually, black channels/lycanthropy/darkness would give a good boost too). send waves of spearman and conquer the comps, forget about nodes - who needs em. maybe a leader hero or two if you want

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    • #32
      My favourites in this game have always been dwarves and highmen. Dwarves produce double gold, are tough, and have very strong units (hammerhands and later golems if you need some death resistant creatures). Highmen have paladins. Sleep in your city, build it up, and when you have your cathedral, you can kill just about everyone with these.
      I use mostly sorcery, so very few unit buffs except to get rid of missiles or to fly, and you gotta love confusion.
      Then, call lightning is fun, but chaos has a nice tornado wrecking chaos on the battlefield which I always found very fun. But then I tend to use a stack of heroes or 1 or 2 heroes with some hammerhands/paladins to conquer the world.
      (I also did the no-magic game where you choose 0 spellbook, myrran,sage,..., and start researching to get spell of mastery asap).
      Clash of Civilization team member
      (a civ-like game whose goal is low micromanagement and good AI)
      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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      • #33
        hammerhands are too slow and it is really expensive to make a flying stack of them. My favorite is the flying warship trick (never runs out of rocks) or the dragon man flying warship. They move fast and hit hard. Because they throw rocks, they are immune to all the anti-missile spells.
        “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

        ― C.S. Lewis, The Abolition of Man

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        • #34
          yep, that flying invisible warship is almost a gamebreaker, unless the enemy has immune-to-illusions or true-sight -units.
          They rock - literally
          I'm not a complete idiot: some parts are still missing.

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          • #35
            In spite of their slow speed I like dwarves ... they are developing their cities fast like noone else. Build them at the proper locations and you will swim in money or mana.

            There are other ways to compensate for the speed - build roads everywhere; and of course windwalking - from Jaer or a spell ....
            Against stupidity the very gods themselves contend in vain.

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            • #36
              I agree. Units don't need to be fast. Heroes are. Conquer with heroes, buikd roads (twice faster with dwarves), and hold cities with hammerhands.

              btw Stardock seems to be going to do MoM2 ('I think we're going to do it' from Brad Wardell on www.galciv.com forum)
              Clash of Civilization team member
              (a civ-like game whose goal is low micromanagement and good AI)
              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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              • #37
                My unit stacks are usually ready to take enemy/neutral cities and ruins before my heroes can do it without getting killed.
                “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                ― C.S. Lewis, The Abolition of Man

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                • #38
                  Heh... year old thread dug from the grave. Been a while.

                  The whole point of the lizard men is to capture other people's cities early and use their superior late game units and adamantium for later on in the game. I never colonize with Lizard Men as it's just a waste of a perfectly useful space that orcs, humans, or elves could get a lot more out of economically.

                  They might not beat smartly played halflings, but their ability to cross water right away gives them a huge advantage where raiding barbarian towns is concerned.

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                  • #39
                    What cool units do the lizard men have?

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