or special abilities, or wizard skills.
I tried to put these in some sort of order, but it's a bit difficult.
My own vote is for Alchemist and Node mastery. Alchemist gives you that early boost when even your wimpy units have magic weapons, and Node mastery lets you cast your killer spells to take out nodes, instead of having to do it by brute force while all your spells fizzle.
I tried to put these in some sort of order, but it's a bit difficult.
My own vote is for Alchemist and Node mastery. Alchemist gives you that early boost when even your wimpy units have magic weapons, and Node mastery lets you cast your killer spells to take out nodes, instead of having to do it by brute force while all your spells fizzle.
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