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MOM: book req's for artifact spells (non charged)

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  • MOM: book req's for artifact spells (non charged)

    If somebody could post it, that would be great.

  • #2
    The table is in the manual, but I have it only at home. I suppose I will bring it someday if anyone else does not post it sooner.
    Against stupidity the very gods themselves contend in vain.

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    • #3
      Like the Create Artifact spell? I've been able to get it with ten books of Chaos. I think it's an arcane spell that's not linked to spell books, though I may be wrong about that.

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      • #4
        I'm guessing it would have to be arcane, seeing as Artificer doesn't require a specific school.
        1011 1100
        Pyrebound--a free online serial fantasy novel

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        • #5
          Here's a cut-and-paste from the manual. It's a mess, but should contain the info you're looking for.

          SPELL-SPECIFIC ARTIFACT ENCHANTMENTS
          Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
          Realm and Rank Spell*
          Bless Life 2 - Yes Yes
          Endurance Life 2 - Yes Yes
          Holy Avenger Life 3 All but staff - - Protection from Evil and
          & wand Dispel Evil
          Invulnerability Life 5 - Yes Yes
          Lion Heart Life 6 - - Yes
          Planar Travel Life 5 All but staff - Yes
          & wand
          Righteousness Life 4 - Yes Yes
          True Sight Life 6 - - Yes
          Cloak of Fear Death 2 - Yes Yes
          Death Death 3 All - - Save at -3 or die
          Power Drain Death 4 All - - Opponent wizard loses
          2 to 20 mana
          Vampiric Death 5 All but bow, staff - - Life Drain spell
          & wand
          TABLE M
          Wraithform Death 4 - Yes Yes
          Chaos Chaos 6 All but wand - - Wielder is at half attack
          strength, but the attack
          allows no defense;
          i.e., it does damage
          automatically
          Destruction Chaos 5 All - - Opponent must resist or
          be disintegrated
          Flaming Chaos 2 All - - +3 attack strength
          Lightning Chaos 5 All - - Armor Piercing
          Elemental Armor Nature 4 All Yes Yes
          Giant Strength Nature 3 All but staff, bow - - +2 attack strength
          & wand
          Pathfinding Nature 3 - - Yes
          Petrifying Nature 2 All - - Opponent must resist at
          -1 or be stoned
          Regeneration Nature 6 - - Yes
          Resist Elements Nature 2 All Yes Yes
          Waterwalking Nature 2 - - Yes
          Flight Sorcery 3 - - Yes
          Guardian Wind Sorcery 3 All but staff, bow & wand Yes Yes
          Haste Sorcery 7 All but staff & wand - -
          Invisibility Sorcery 5 - - Yes
          Magic Immunity Sorcery 5 All Yes Yes
          Phantasmal Sorcery 6 All - - Illusory Attack
          Resist Magic Sorcery 2 All Yes Yes
          Note that “saves” decrease the target’s ability to resist the spell by 10% per -1 point specified.
          Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
          Realm and Rank

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          • #6
            That's the requirements to enchant artifacts with specific spells but not what's required to use the enchant artifacts spell itself. The more I think about it the more positive I am that this is a nonbook related speel. Aren't the spells randomized so that you can't get the same ones every time unless you have all spell books in a school or select it as guaranteed from the beginning? Maybe that game you just didn't pull Enchant Artifact.

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            • #7
              It is arcane, everybody is able to cast it.

              ACK!
              Don't try to confuse the issue with half-truths and gorilla dust!

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              • #8
                dave: ah cool thanks

                to everybody else: the possible enchants you can put on a created item depend on the number of spellbooks you have in a given realm.

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                • #9
                  It wasn't clear enough from your initial post.

                  ACK!
                  Don't try to confuse the issue with half-truths and gorilla dust!

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                  • #10
                    some of these i haven't tried...are death, petrify and destruction good?

                    Is vampiric as good as life drain?

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                    • #11
                      I personally like the Chaos mods - Lightning and Chaos are pretty good. I wonder if these mods you mentioned work better with "-spell save" on a staff for example? If they do they can be quite good I suppose ....
                      Against stupidity the very gods themselves contend in vain.

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                      • #12
                        yeah i was wondering that too...however, all the non-mage heros can't use a staff, except aurelius, warrax, and x, and none of them need to get into combat.

                        i've been messing around with stoning and flaming, they seem pretty good i think. the flaming adds to damage, and stoning seems to work about every 3rd shot from my sage or so.

                        i think the lifesteal/vampiric should be awesome, if it works as often as the one wraiths have...i like bathru the orc guy, but he just can't do the hard nodes.

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                        • #13
                          May be we can try stoning or death on the weapon and -spell save on the misc item (it allows up to -4 I think)
                          Against stupidity the very gods themselves contend in vain.

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                          • #14
                            BTW I tried the guardian spirit strategy and it worked well enough for me - boosted taxes, put the pop on trade goods, sold my smithy and barracks (the smithy requires 1 maintainance :-) so with 13 mana and 8 gold per turn I could start ... my city had no specials. After I started I managed to get a lot of mana from capturing locations and neutral cities. For ~30 turns I managed to defeat 2 other wizards. Each of them gave to me about 400 gold. The 3rd managed to kill my spirit but It was my fault I suppose. I should have used bless on it.
                            Against stupidity the very gods themselves contend in vain.

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                            • #15
                              it's a bummer how artifacts you can buy can have better stats than artifacts you can create...

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