If somebody could post it, that would be great.
Announcement
Collapse
No announcement yet.
MOM: book req's for artifact spells (non charged)
Collapse
X
-
I'm guessing it would have to be arcane, seeing as Artificer doesn't require a specific school.
Comment
-
Here's a cut-and-paste from the manual. It's a mess, but should contain the info you're looking for.
SPELL-SPECIFIC ARTIFACT ENCHANTMENTS
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank Spell*
Bless Life 2 - Yes Yes
Endurance Life 2 - Yes Yes
Holy Avenger Life 3 All but staff - - Protection from Evil and
& wand Dispel Evil
Invulnerability Life 5 - Yes Yes
Lion Heart Life 6 - - Yes
Planar Travel Life 5 All but staff - Yes
& wand
Righteousness Life 4 - Yes Yes
True Sight Life 6 - - Yes
Cloak of Fear Death 2 - Yes Yes
Death Death 3 All - - Save at -3 or die
Power Drain Death 4 All - - Opponent wizard loses
2 to 20 mana
Vampiric Death 5 All but bow, staff - - Life Drain spell
& wand
TABLE M
Wraithform Death 4 - Yes Yes
Chaos Chaos 6 All but wand - - Wielder is at half attack
strength, but the attack
allows no defense;
i.e., it does damage
automatically
Destruction Chaos 5 All - - Opponent must resist or
be disintegrated
Flaming Chaos 2 All - - +3 attack strength
Lightning Chaos 5 All - - Armor Piercing
Elemental Armor Nature 4 All Yes Yes
Giant Strength Nature 3 All but staff, bow - - +2 attack strength
& wand
Pathfinding Nature 3 - - Yes
Petrifying Nature 2 All - - Opponent must resist at
-1 or be stoned
Regeneration Nature 6 - - Yes
Resist Elements Nature 2 All Yes Yes
Waterwalking Nature 2 - - Yes
Flight Sorcery 3 - - Yes
Guardian Wind Sorcery 3 All but staff, bow & wand Yes Yes
Haste Sorcery 7 All but staff & wand - -
Invisibility Sorcery 5 - - Yes
Magic Immunity Sorcery 5 All Yes Yes
Phantasmal Sorcery 6 All - - Illusory Attack
Resist Magic Sorcery 2 All Yes Yes
Note that “saves” decrease the target’s ability to resist the spell by 10% per -1 point specified.
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank
Comment
-
That's the requirements to enchant artifacts with specific spells but not what's required to use the enchant artifacts spell itself. The more I think about it the more positive I am that this is a nonbook related speel. Aren't the spells randomized so that you can't get the same ones every time unless you have all spell books in a school or select it as guaranteed from the beginning? Maybe that game you just didn't pull Enchant Artifact.
Comment
-
I personally like the Chaos mods - Lightning and Chaos are pretty good. I wonder if these mods you mentioned work better with "-spell save" on a staff for example? If they do they can be quite good I suppose ....Against stupidity the very gods themselves contend in vain.
Comment
-
yeah i was wondering that too...however, all the non-mage heros can't use a staff, except aurelius, warrax, and x, and none of them need to get into combat.
i've been messing around with stoning and flaming, they seem pretty good i think. the flaming adds to damage, and stoning seems to work about every 3rd shot from my sage or so.
i think the lifesteal/vampiric should be awesome, if it works as often as the one wraiths have...i like bathru the orc guy, but he just can't do the hard nodes.
Comment
-
BTW I tried the guardian spirit strategy and it worked well enough for me - boosted taxes, put the pop on trade goods, sold my smithy and barracks (the smithy requires 1 maintainance :-) so with 13 mana and 8 gold per turn I could start ... my city had no specials. After I started I managed to get a lot of mana from capturing locations and neutral cities. For ~30 turns I managed to defeat 2 other wizards. Each of them gave to me about 400 gold. The 3rd managed to kill my spirit but It was my fault I suppose. I should have used bless on it.Against stupidity the very gods themselves contend in vain.
Comment
Comment