I've been using a lot of trolls in my last few games, and have really gained some respect for their regeneration ability. The great thing about regeneration is not the tactical map 1HP/turn recovery (although that's nice to have), it's the army's immunity to attrition. When the AI throws some random creatures at your stack and nukes you with a couple fireballs, your dead units spring back to life, fully healed, after the combat is over. I've been building stacks of trolls who rampage around the map, continuously at full strength after every battle. In my current game, I think I've only lost 4 units permanently.
I've pretty much given up on using trolls as a capital race, but their cities make great recruitment stations. Who cares how unhappy they are, as long as they keep cranking out the war trolls?
I've pretty much given up on using trolls as a capital race, but their cities make great recruitment stations. Who cares how unhappy they are, as long as they keep cranking out the war trolls?
I also like the barbarians because of the growth rate.
), they are cheap to build, and only require a couple buildings. Sure, their stats are pretty poor, but at least half of the enemies out there can't touch them, so you can fly up to point-blank range and kill everyone with arrows. Buff them up with adamantium and some helpful magic (eldritch weapon, flame blade, holy weapon, etc.) and they start becoming a real force. Merging/teleporting units like great wyrms and unicorns that give fits to slingers or longbowmen are helpless against flyers. Flying speed of 2 gives very good movement on the strategic map, and is helpful on the tactical map against units that can hit you (back up one, shoot; hope you can kill the hell hound/basilisk/gargoyle/etc. before it closes to melee range). Just watch out for giant spiders...
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