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CTP2 Apolyton Edition 2025-01-20

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  • #16
    12) New AE Tile System: I set up a clean version of CtP2 and then copied in the new CTP2 Apolyton Edition 2025-01-20. Next I copied in the Cradle 5 folders (to include activating the Trench System in Const.txt), altered userprofile.txt accordingly and then started a new game. I ran a few turns without any trouble and then used the Editor to display the whole map. Bad trenches.

    Next step was to look at the new Apolyton files and right away I noticed that the ctp2_data\default\graphics\tiles folder had a new file (gtset.src) AND a subfolder (/gtset), both circled in the top image. These are new to this version of the Apolyton Edition. The new folder contains all the tga images that used to be embedded in the two .til files (second image), so it appears that you guys have extracted all that, which on one level makes modding a bit easier, since it appears that people can make changes to terrain graphics and tile improvements without having to use the old TileEdit program.

    However, tile files also require some text elements (formerly embedded in the .til files), and those are now included in the gtset.src file (third image). A few questions:

    1) Why was this not mentioned in the new Apolyton_README.txt file? This appears to be a major change!

    2) Assuming that tile graphic files are now handled on an individual basis, is that in addition to the .til file embeds? Is it either/or?

    3) If a modder wants to add a new standalone tile graphic (i.e. not embedded in the .til file, how do they generate a new gtset.src file?

    Any light you can shed would be greatly appreciated!

    Click image for larger version

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    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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