So I've been using the 2011 build for some time now and I've seen that development is basically dead (no build in 6 years). Since it's a great game, I've decided to take up the challenge of rebuilding it for 64bit using MingW on Windows and of course GNU/Linux.
What I will do:
1. Rip out the MSVC projects and use CMake
2. Link it with 2017 versions of jpeg, zlib etc.. (all compiled for 64bit)
Naturally it will take a while since it's quite a mess (I'm a developer in my day job) so I'll probably be cleaning it a bit also (force of habit )
One question (if anyone knows): Where is the absolute latest code kept? The svn repo here or are any of the Github mirrors more up-to-date?
-G
What I will do:
1. Rip out the MSVC projects and use CMake
2. Link it with 2017 versions of jpeg, zlib etc.. (all compiled for 64bit)
Naturally it will take a while since it's quite a mess (I'm a developer in my day job) so I'll probably be cleaning it a bit also (force of habit )
One question (if anyone knows): Where is the absolute latest code kept? The svn repo here or are any of the Github mirrors more up-to-date?
-G
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