When I go to disband a city from the National Manager the game crashes - the little bug report window says "no such object; Continue?". But if I click on the continue button it just dies, and the windows crash reporter does its usual thing with trying to send a report.
I am playing a slightly modded version, but I don't believe it would affect the outcome as pretty much the only things I changed were unit combat stats and movement rates. The unit that would be produced by a disbanded city would naturally be a Settler and none of it's defining attributes were changed in any way.
Mainly what is going on is, ill move a unit on a goodie hut and its one of those that immediately turns into a City. But I don't want the city there - so I go to disband the city and get the settler - and the game crashes.
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Another bug, and this is the reason we need the City Resources window back from CTP1... some cities wont pick the best tiles to send workers to regardless of whether you put the mayor to that task. I had a city with two irrigated grasslands that had Pop 3 and the city was dying even though I turned on the Mayor for "Growth".
Thus - even though those highly food rich tiles were available it wasn't selecting them as it should have. This error was noticed shortly before the above city-disband crash so I thought I would include it (unrelated, but still a fundamentally serious issue)
Gimme my City Resources window back!!!
I am playing a slightly modded version, but I don't believe it would affect the outcome as pretty much the only things I changed were unit combat stats and movement rates. The unit that would be produced by a disbanded city would naturally be a Settler and none of it's defining attributes were changed in any way.
Mainly what is going on is, ill move a unit on a goodie hut and its one of those that immediately turns into a City. But I don't want the city there - so I go to disband the city and get the settler - and the game crashes.
=====
Another bug, and this is the reason we need the City Resources window back from CTP1... some cities wont pick the best tiles to send workers to regardless of whether you put the mayor to that task. I had a city with two irrigated grasslands that had Pop 3 and the city was dying even though I turned on the Mayor for "Growth".
Thus - even though those highly food rich tiles were available it wasn't selecting them as it should have. This error was noticed shortly before the above city-disband crash so I thought I would include it (unrelated, but still a fundamentally serious issue)
Gimme my City Resources window back!!!
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