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CTP2 Apolyton Edition: Revision 1013 (25-Jul-2009)

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  • #46
    ah, I understand now. this makes sense

    Comment


    • #47
      I managed to produce two new crashes (ok, I possibly had something with drawing stuff before, but the CreateDataSymbol@SlicStruct_Location-thing is completely new to me):

      Code:
      Version 2009-07-24
        0x7c920a19  [__onexitbegin + 0x7bf4e6c1]
        0x7c92084c  [__onexitbegin + 0x7bf4e4f4]
        0x77bfc2de  [__onexitbegin + 0x77229f86]
        0x00402171  [??3@YAXPAX@Z + 0x11]
        0x004344c9  [??_EPointerListNode@?$PointerList@VDQItem@@@@UAEPAXI@Z + 0x19]
        0x0042bfac  [?GarbageCollectItems@Director@@QAEXXZ + 0x3c]
        0x0068e33d  [?DrawThis@Background@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0xd]
        0x0067f49b  [?Draw@aui_Window@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0x2b]
        0x0040bdd7  [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x197]
        0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
        0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
        0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
        0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
        0x7e368734  [__onexitbegin + 0x7d9963dc]
        0x7e368816  [__onexitbegin + 0x7d9964be]
        0x7e3689cd  [__onexitbegin + 0x7d996675]
        0x7e3696c7  [__onexitbegin + 0x7d99736f]
        0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
        0x00406975  [WinMain@16 + 0x65]
        0x0080a09c  [WinMainCRTStartup + 0x134]
        0x7c817077  [__onexitbegin + 0x7be44d1f]
      
      Version 2009-07-24
        0x7c921689  [__onexitbegin + 0x7bf4f331]
        0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
        0x7c921937  [__onexitbegin + 0x7bf4f5df]
        0x77bfc3c9  [__onexitbegin + 0x7722a071]
        0x77bfc3e7  [__onexitbegin + 0x7722a08f]
        0x77bfc42e  [__onexitbegin + 0x7722a0d6]
        0x0040214d  [??2@YAPAXI@Z + 0xd]
        0x00538020  [?CreateDataSymbol@SlicStruct_Location@@UAEPAVSlicSymbolData@@XZ + 0x20]
        0x0057b0b9  [?CreateInstance@SlicStructDescription@@QAEPAVSlicSymbolData@@XZ + 0xa9]
        0x00533038  [?Insert@SlicArray@@QAEHHW4SS_TYPE@@TSlicStackValue@@@Z + 0x1c8]
        0x0057cb96  [?SetArrayValue@SlicSymbolData@@QAEHHW4SS_TYPE@@TSlicStackValue@@@Z + 0x36]
        0x0055fa03  [?DoInstruction@SlicFrame@@QAEHW4SOP@@@Z + 0xe83]
        0x0056051c  [?Run@SlicFrame@@QAEHXZ + 0x4c]
        0x00542c8a  [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x8a]
        0x00579ad0  [?GEVHookCallback@SlicSegment@@UAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x80]
        0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
        0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
        0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
        0x00580840  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
        0x00433175  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
        0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
        0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
        0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
        0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
        0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
        0x7e368734  [__onexitbegin + 0x7d9963dc]
        0x7e368816  [__onexitbegin + 0x7d9964be]
        0x7e3689cd  [__onexitbegin + 0x7d996675]
        0x7e3696c7  [__onexitbegin + 0x7d99736f]
      The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

      Comment


      • #48
        ... and another one I have never seen before:

        Code:
        Version 2009-07-24
          0x007e309b  [?Get_Invalid@Goal@@QBE_NXZ + 0xb]
          0x007e3378  [?Get_Removal_Time@Goal@@QBE_NXZ + 0x8]
          0x007daf58  [?Process_Goal_Changes@Scheduler@@QAEXXZ + 0x138]
          0x007fb303  [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x73]
          0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
          0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
          0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
          0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
          0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
          0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
          0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
          0x7e368734  [__onexitbegin + 0x7d9963dc]
          0x7e368816  [__onexitbegin + 0x7d9964be]
          0x7e3689cd  [__onexitbegin + 0x7d996675]
          0x7e3696c7  [__onexitbegin + 0x7d99736f]
          0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
          0x00406975  [WinMain@16 + 0x65]
          0x0080a09c  [WinMainCRTStartup + 0x134]
          0x7c817077  [__onexitbegin + 0x7be44d1f]
        The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

        Comment


        • #49
          Similar ("GarbageCollectItems"), but not equal ("HandleFinishedItem" and "_GDQActionDeath") to one of the above -- there is no SLIC in this crashtest Mod version, just textfile-modifications and my ultra-gigantic map with, this time, 23 civs.

          Code:
          Version 2009-07-24
            0x7c920a1b  [__onexitbegin + 0x7bf4e6c3]
            0x7c92084c  [__onexitbegin + 0x7bf4e4f4]
            0x77bfc2de  [__onexitbegin + 0x77229f86]
            0x00402171  [??3@YAXPAX@Z + 0x11]
            0x00434387  [??_GDQActionDeath@@UAEPAXI@Z + 0x17]
            0x0042beff  [?HandleFinishedItem@Director@@QAEXPAVDQItem@@@Z + 0x47f]
            0x0042bfbf  [?GarbageCollectItems@Director@@QAEXXZ + 0x4f]
            0x0068e33d  [?DrawThis@Background@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0xd]
            0x0067f49b  [?Draw@aui_Window@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@HH@Z + 0x2b]
            0x0040bdd7  [?ProcessUI@CivApp@@AAEHIAAI@Z + 0x197]
            0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
            0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
            0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
            0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
            0x7e368734  [__onexitbegin + 0x7d9963dc]
            0x7e368816  [__onexitbegin + 0x7d9964be]
            0x7e3689cd  [__onexitbegin + 0x7d996675]
            0x7e3696c7  [__onexitbegin + 0x7d99736f]
            0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
            0x00406975  [WinMain@16 + 0x65]
            0x0080a09c  [WinMainCRTStartup + 0x134]
            0x7c817077  [__onexitbegin + 0x7be44d1f]
          The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

          Comment


          • #50
            How big is your ultra gigantic map btw?
            "

            Comment


            • #51
              How big is your ultra gigantic map btw?

              140 x 280
              The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

              Comment


              • #52
                I tried to test my SLIC with a modified version of the AE-Mod (with an ultra-gigantic map and my scripts, but without new units, governments, advances etc.). This way I managed to produce a new crash.txt that possibly contains a more useful hint than the previous ones (something seems to go wrong with the adding of goals for armies ):

                Code:
                Version 2009-07-24
                  0x7c9469dc  [__onexitbegin + 0x7bf74684]
                  0x77bfc3c9  [__onexitbegin + 0x7722a071]
                  0x77bfc3e7  [__onexitbegin + 0x7722a08f]
                  0x77bfc42e  [__onexitbegin + 0x7722a0d6]
                  0x0040214d  [??2@YAPAXI@Z + 0xd]
                  0x007e01ed  [?Add_Match@Goal@@QAE_NABQAVAgent@@_N1@Z + 0x8d]
                  0x007dbc63  [?Add_New_Matches_For_Agent@Scheduler@@IAEXABQAVAgent@@@Z + 0x83]
                  0x007db3cd  [?Add_New_Agent@Scheduler@@QAEXABQAVAgent@@@Z + 0x9d]
                  0x007faf5d  [?AddGoalsForArmy@CtpAi@@SAXABVArmy@@@Z + 0x6d]
                  0x007facf7  [?GEVHookCallback@CtpAi_CreatedArmyEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x67]
                  0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
                  0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
                  0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
                  0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
                  0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
                  0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
                  0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
                  0x7e368734  [__onexitbegin + 0x7d9963dc]
                  0x7e368816  [__onexitbegin + 0x7d9964be]
                  0x7e3689cd  [__onexitbegin + 0x7d996675]
                  0x7e3696c7  [__onexitbegin + 0x7d99736f]
                  0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
                  0x00406975  [WinMain@16 + 0x65]
                  0x0080a09c  [WinMainCRTStartup + 0x134]
                  0x7c817077  [__onexitbegin + 0x7be44d1f]
                The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

                Comment


                • #53
                  Another one I have never seen before (setting: default game + ultra-gigantic map + my SLIC):

                  Code:
                  Version 2009-07-24
                    0x7c921689  [__onexitbegin + 0x7bf4f331]
                    0x7c92a3f5  [__onexitbegin + 0x7bf5809d]
                    0x7c921937  [__onexitbegin + 0x7bf4f5df]
                    0x77bfc3c9  [__onexitbegin + 0x7722a071]
                    0x77bfc3e7  [__onexitbegin + 0x7722a08f]
                    0x77bfc42e  [__onexitbegin + 0x7722a0d6]
                    0x77c12ed2  [__onexitbegin + 0x77240b7a]
                    0x77c0eb9d  [__onexitbegin + 0x7723c845]
                    0x77c111b9  [__onexitbegin + 0x7723ee61]
                    0x77c11225  [__onexitbegin + 0x7723eecd]
                    0x004014c9  [?c3files_fread@@YAIPAXIIPAU_iobuf@@@Z + 0x19]
                    0x0041f7ef  [?Open@SpriteFile@@QAE?AW4SPRITEFILEERR@@PAW4SPRITEFILETYPE@@@Z + 0x4f]
                    0x00416fe9  [?Load@EffectSpriteGroup@@QAEXPBD@Z + 0x69]
                    0x00421d0c  [?LoadFull@EffectSpriteGroup@@UAEXPBD@Z + 0xc]
                    0x00421a53  [?LoadSprite@SpriteGroupList@@QAE?AW4SPRITELISTERR@@IW4GROUPTYPE@@W4LOADTYPE@@W4GAME_ACTION@@@Z + 0x223]
                    0x00421b2d  [?GetSprite@SpriteGroupList@@QAEPAVSpriteGroup@@IW4GROUPTYPE@@W4LOADTYPE@@W4GAME_ACTION@@@Z + 0x5d]
                    0x004105cc  [??0EffectActor@@QAE@PAVSpriteState@@ABVMapPoint@@@Z + 0xbc]
                    0x00433ae2  [?dh_speceffect@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0xc2]
                    0x0042b833  [?HandleNextAction@Director@@QAEXXZ + 0xc3]
                    0x0040c21b  [?Process@CivApp@@QAEHXZ + 0x11b]
                    0x006ed1ee  [?CheckForEasterEggs@ChatWindow@@QAEHPAD@Z + 0x12e]
                    0x006ed066  [?ChatCallback@ChatWindow@@SAXPAVaui_Control@@IIPAX@Z + 0x66]
                    0x006778b2  [?TextFieldWindowProc@@YGJPAUHWND__@@IIJ@Z + 0xa2]
                    0x7e368734  [__onexitbegin + 0x7d9963dc]
                    0x7e368816  [__onexitbegin + 0x7d9964be]
                    0x7e3689cd  [__onexitbegin + 0x7d996675]
                    0x7e3696c7  [__onexitbegin + 0x7d99736f]
                    0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
                    0x00406975  [WinMain@16 + 0x65]
                  The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

                  Comment


                  • #54
                    First game with Revision 1013. Until year 2120, everything were OK, but after that, every turn have crashes. After saving the game and clicking on Endturn, on some of nation turn have crash. Reload game, passing, Save, Endturn, crash. Etc...
                    This is my crash.txt:
                    Code:
                    Version 2009-07-24
                      0x0051cb06  [?GetContinent@World@@QBEFABVMapPoint@@@Z + 0x16]
                      0x007e75be  [?FindPath@Agent@@SA_NABVArmy@@ABVMapPoint@@AB_NAAVPath@@AAM@Z + 0x6e]
                      0x007e753d  [?FindPath@Agent@@SA_NABVArmy@@ABVMapPoint@@AB_NAAVPath@@@Z + 0x13d]
                      0x007e3f50  [?GotoTransportTaskSolution@Goal@@AAE_NPAVAgent@@0AAVMapPoint@@@Z + 0x330]
                      0x007e5891  [?LoadTransporters@Goal@@AAE_NPAVAgent@@@Z + 0x1b1]
                      0x007e4991  [?GotoGoalTaskSolution@Goal@@AAE_NPAVAgent@@ABVMapPoint@@@Z + 0x6d1]
                      0x007e2655  [?Execute_Task@Goal@@QAE?AW4GOAL_RESULT@@XZ + 0x325]
                      0x007db16d  [?Match_Resources@Scheduler@@QAEX_N@Z + 0x16d]
                      0x007fb409  [?GEVHookCallback@CtpAi_ProcessMatchesEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xb9]
                      0x00580407  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
                      0x00580dc8  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
                      0x0057eeed  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
                      0x0040c301  [?Process@CivApp@@QAEHXZ + 0x201]
                      0x00406f14  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
                      0x00406975  [WinMain@16 + 0x65]
                      0x0080a09c  [WinMainCRTStartup + 0x134]
                      0x759aeccb  [__onexitbegin + 0x74fdc973]
                      0x776cd24d  [__onexitbegin + 0x76cfaef5]
                      0x776cd45f  [__onexitbegin + 0x76cfb107]

                    Comment


                    • #55

                      OK, I've found where the problem is. When AI builds (and, I suppose, tries to USE) SPACE PLANE, happens crash! Solution is simple: go into cheat mode, remove space plane from building queue of AI and continue game.
                      Martin, please try to find why this happens with space plane.

                      Beside this bug I've ran into another problem (just once): one of AI stops at some point. There was no crash, I've still had options to save, load etc. So, I went to cheat mode and switched off "Fog of War", trying to see where AI stops. But all moves were OK, and in this case AI passed without problem.

                      Comment


                      • #56
                        Hi all,

                        i gave ctp2 after some years a new try and ended up with some crashes. I use the AE from July but nevertheless in "late" game it crushes either. Hopefully someone can figure something out of the log file.

                        Version 2009-07-24
                        0x00448d30 [?DrawScaledOverlay@TiledMap@@QAEXPAVaui_Surface@@P AGHHHHH@Z + 0x250]
                        0x00440891 [?RedrawHat@TiledMap@@QAEHPAVaui_Surface@@HH_N@Z + 0x301]
                        0x00441242 [?RedrawTile@TiledMap@@QAEXPBVMapPoint@@@Z + 0x6d2]
                        0x004d4e07 [?AddTurn@TerrainImprovementData@@QAEHH@Z + 0x67]
                        0x004b085e [?GEVHookCallback@ImprovementAddTurnEvent@@EAE?AW4G AME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameE ventArgList@@@Z + 0x2e]
                        0x00580407 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PA VGameEventArgList@@HAAH@Z + 0x37]
                        0x00580dc8 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
                        0x0057eeed [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
                        0x00580840 [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@ @W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
                        0x00433175 [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXEC UTE@@@Z + 0x35]
                        0x0042b833 [?HandleNextAction@Director@@QAEXXZ + 0xc3]
                        0x0040c21b [?Process@CivApp@@QAEHXZ + 0x11b]
                        0x00406f14 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
                        0x00406975 [WinMain@16 + 0x65]
                        0x0080a09c [WinMainCRTStartup + 0x134]
                        0x7c817067 [__onexitbegin + 0x7be44d0f]

                        i upload the game where the crash occurs at end of turn, just in case.
                        And dont laugh about my buildings

                        Thx

                        --hopefully file upload worked now

                        --edit: workaround: deleting the building list in all cites worked
                        Attached Files
                        Last edited by Ron7; October 21, 2009, 16:46.

                        Comment


                        • #57
                          Everytime I play this version, it crashes

                          been playing cradle III with it

                          here's a crash


































                          Comment


                          • #58
                            Everytime I play this version, it crashes

                            been playing cradle III with it

                            here's a crash

                            ?xml version="1.0" encoding="UTF-16"?>
                            DATABASE>
                            EXE NAME="ctp2.exe" FILTER="GRABMI_FILTER_PRIVACY">
                            MATCHING_FILE NAME="anet2.dll" SIZE="159744" CHECKSUM="0xC1E82E27" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:36:58" UPTO_LINK_DATE="03/11/2005 21:36:58" />
                            MATCHING_FILE NAME="anet2d.dll" SIZE="885180" CHECKSUM="0x27C11412" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/11/2005 21:37:00" UPTO_LINK_DATE="03/11/2005 21:37:00" />
                            MATCHING_FILE NAME="COMDLG32.DLL" SIZE="184320" CHECKSUM="0x6EA39B14" BIN_FILE_VERSION="4.72.3110.2" BIN_PRODUCT_VERSION="4.72.3110.2" PRODUCT_VERSION="4.72.3110.2" FILE_DESCRIPTION="Common Dialogs DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft(R) Windows NT(R) Operating System" FILE_VERSION="4.72.3110.2" ORIGINAL_FILENAME="comdlg32.dll" INTERNAL_NAME="comdlg32" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corp. 1981-1997" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x37A11" LINKER_VERSION="0x50000" UPTO_BIN_FILE_VERSION="4.72.3110.2" UPTO_BIN_PRODUCT_VERSION="4.72.3110.2" LINK_DATE="04/29/1998 16:03:50" UPTO_LINK_DATE="04/29/1998 16:03:50" VER_LANGUAGE="English (United States) [0x409]" />
                            MATCHING_FILE NAME="ctp2.exe" SIZE="5218304" CHECKSUM="0xDC2336C9" BIN_FILE_VERSION="1.2.0.0" BIN_PRODUCT_VERSION="1.2.0.0" PRODUCT_VERSION="2.0" FILE_DESCRIPTION="Call to Power 2" COMPANY_NAME="Activision Studios" PRODUCT_NAME="Call to Power 2" FILE_VERSION="2.0" ORIGINAL_FILENAME="ctp2.exe" INTERNAL_NAME="CTP2" LEGAL_COPYRIGHT="Copyright © 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.2.0.0" UPTO_BIN_PRODUCT_VERSION="1.2.0.0" LINK_DATE="07/24/2009 23:15:23" UPTO_LINK_DATE="07/24/2009 23:15:23" VER_LANGUAGE="English (United States) [0x409]" />
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                            Comment


                            • #59
                              Originally posted by thistleknot View Post
                              been playing cradle III with it

                              here's a crash
                              Not really, you find the crash report in the crash.txt of the log subdirectory of the ctp2.exe.

                              And in fact, a save game that crashes, would help to reproduce it, test it and check that my fix indeed fixes the problem. This is also true for Boban-2.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • #60
                                And in fact, a save game that crashes, would help to reproduce it, test it and check that my fix indeed fixes the problem. This is also true for Boban-2
                                OK, but when I try to upload a saved game file, I've got this message: "Invalid file"?!?! The file is ordinary CTP2 file, without extension, and about 1.4MB lenght.

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