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  • #16
    Well I ended up removing the capitol icon from the top so I could raise the city name+city production. Then I was left with where to put the capitol icon, it didn't want to go left of the pop figure so it ended up going on the right with the other status icons.

    It's possible that the capital icon can still go above or left but I'm guessing it means enlarging or moving the surface around the city that is allowed to be painted on. Something I didn't want to get into anyway, having just fixed these bugs.

    But I think it also looks neater now, without the capital icon sticking out of the top or side, and sits with the other status icons.

    I also began reordering the icons so they sort in a more logical way. Any capital icon first, then garrison, then slave icons, and the rest which I haven't sorted yet. We also need a better airport icon, the current one is huge.
    Attached Files
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #17
      i think the airport icon was done to place it elsewhere to look like an airport was there. actually i recall there wasnt one before until i added it
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #18
        That's right. There was always the icon for it in the pictures zfs but wasn't used. I think it looks alright along with the other status icons, it just needs to be smaller, and have a reason to be there. Airports right now serve no special function (like airlift), so there's no need to show a city has an airport really.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #19
          The city production stuff seems to be working (or at least not crashing) now, so it's just fine tuning, and fixing up the other icons.

          I fixed the transparency on a lot of the icons, and using the unused factory icon added a pollution icon for those cities in danger of causing dead tiles.

          These are all the icons in order:

          Capital, sleeping/garrisoned units, watchful, slaves present, rioting, pollution risk, bio infection, nano infection, converted, franchised, injoined, happiness attacked, and airport.

          The code seems to indicate (but is incomplete) that the bio/nano infection (which also flash yellow), injoined and happiness attack icons should be the colour of the offending civ, but will take a little more time to fix, if we want them to work that way?
          Attached Files
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #20
            sure
            "

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            • #21
              Originally posted by Maquiladora View Post
              The code seems to indicate (but is incomplete) that the bio/nano infection (which also flash yellow), injoined and happiness attack icons should be the colour of the offending civ, but will take a little more time to fix, if we want them to work that way?
              Sure, I want to see it work this way. For the pollution icon, I would like to see it in the owners colors.

              And in fact the plane icon looks terrible, if I remember it correctly it is used on the multiplayer start up screen.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

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              • #22
                Originally posted by Martin Gühmann View Post

                And in fact the plane icon looks terrible, if I remember it correctly it is used on the multiplayer start up screen.

                I agree. There's no reason to have an airport icon right now, so I'll just outcomment it, and if we ever add any extra functionality to the airport we can reenable it (and with a better icon of course).

                For now I'll just colour the pollution icon and submit what I have to the repository before I lose it. Then I'll look into fixing the colours of the other icons.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #23
                  Coloured the other city "attack" icons

                  .
                  Attached Files
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment

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