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  • gl_str.txt peculiarities

    I've been working on expanding my CSV program to include the gl_str.txt files and have noticed a few weird things.

    The first thing I came accross was the POP_ strings:

    Code:
    #### Pop STRINGS ####
    POP_WORKER					"Worker"
    POP_SLAVE					"Slave"
    POP_BANKER					"Merchant"
    POP_BARD					"Entertainer"
    POP_WISEMAN					"Scientist"
    POP_FACTORY_GRUNT				"Laborer"
    
    ## REMOVE THE FOLLOWING:
    POP_ACTOR					"Entertainer"
    POP_PHILOSOPHER					"Scientist"
    POP_PROFESSOR					"Scientist"
    POP_LIBRARIAN					"Scientist"
    POP_PROGRAMMER					"Scientist"
    POP_MERCHANT					"Merchant"
    While in pop.txt only these appear:
    Code:
    POP_ENTERTAINER
    POP_FARMER
    POP_LABORER
    POP_MERCHANT
    POP_SCIENTIST
    Besides giving my program a headache, why are all those extra ones there? And why is only one of the ones that actually exist (POP_MERCHANT) listed in gl_str.txt?

    Next up, there is a slew of commented out concepts. I'm guessing no one has made a corresponding great library for them yet?

    After that, everything is fine until we get to these:
    Code:
    UNIT_ORDER_NONE					"None"
    UNIT_ORDER_MOVE					"Move"
    UNIT_ORDER_ENTRENCH				"Fortify"
    UNIT_ORDER_SLEEP				"Sentinel"
    Which seem to have absolutely no purpose. Editing them changes nothing in game.

    The rest of the ORDER_ strings follow. These only effect the great library names, and not the ones you see when you hover over the order button with your mouse. It would be nice if they applied to both.

    I also can't figure out the in-game effect of these strings:
    Code:
    #### installations STRINGS ####
    INSTALLATION_LISTENING_POSTS			"Listening Post"
    INSTALLATION_AIR_BASES				"Air Base"
    INSTALLATION_FORTIFICATIONS			"Fortification"
    INSTALLATION_RADAR_STATIONS			"Radar Station"
    INSTALLATION_SONAR_BUOYS			"Sonar Buoy"
    These already appear in the tileimp strings.
    Last edited by EPW; June 5, 2009, 21:07.
    "

  • #2
    Well, you can put whatever string you want into that file, and actuallz you have to threat all the string files as one file since all the strings from all the language text files are parsed into one database.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #3
      Are you saying I can remove the extra entries and upload new gl_str files?
      "

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      • #4
        Originally posted by EPW View Post
        Are you saying I can remove the extra entries and upload new gl_str files?
        Why do you want to remove them? They are fine there.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #5
          Because they don't appear to do anything? What they did was my original question after all.
          "

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          • #6
            Originally posted by EPW View Post
            Because they don't appear to do anything? What they did was my original question after all.
            Well those are leftovers from CTP1. Some may be still useful for later.

            That is true for the pop strings. And I could use those order strings for AI debugging.

            The only ones on your list, which we can remove are those installation strings.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

            Comment

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