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Apolyton CTP2 Edition: Revision 990 (01-Jun-2009)

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  • #46
    Originally posted by EPW View Post
    I'm sure you have played at least one of those games before.
    But do you mean just how it's displayed, or how it's used to select your goal, and whatever else? I may have played them, but not for a while
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #47
      Originally posted by Maquiladora View Post
      It needs to fit on at least 800*600 as that's still our minimum.

      The biggest window in-game can be 800*558 IIRC, which is the same size as the great library. Perhaps a separate tab in the great library, or in the science manager that uses the whole window could display the tech tree.
      Get to work.

      But do you mean just how it's displayed, or how it's used to select your goal, and whatever else? I may have played them, but not for a while
      All of it. Its quite a nice feature.
      "

      Comment


      • #48
        Originally posted by EPW View Post
        Get to work.
        Pfft. First I need to fix the city production below the name. That should take me a few months.

        All of it. Its quite a nice feature.
        I don't see a great need for it to be exactly the same, but to be able to see the whole tree (or at least vertically) would be very useful.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #49
          Originally posted by Maquiladora View Post
          I don't see a great need for it to be exactly the same, but to be able to see the whole tree (or at least vertically) would be very useful.
          It would be fine like it is now where you can click on the name of the tech and bring up the GL entry.
          "

          Comment


          • #50
            Pfft. First I need to fix the city production below the name. That should take me a few months.
            How hard could it be? You've already made that pretty picture.
            "

            Comment


            • #51
              Originally posted by EPW View Post
              How hard could it be? You've already made that pretty picture.
              Hey that was a working screen shot

              The problem is after some time or some certain situation the game freezes and eventually crashes. I know the crash is in the drawing (either of the production item name and/or the production icon), but I can't repeat it in the debug version for some strange reason. I'm in the process of cleaning my builds and going through it again.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #52
                Not to pile on request or anything, but would there be any way to have borders re-calculate when obstacles disappear? Like when someone attacks and destroys a city inside someone's empire, there's this little 3x3 hole left in the middle of their territory. more importantly though, when you have some cities that were built WAY too close together such that one is taking a chink out of the city-influence of the other, if you go and disband the nuisance city, the offending chunk is still missing from the larger city's influence. Is there any way this could be remedied? Like maybe have borders recalculated every turn (unless that would be too intensive)? Territory would still be awarded on the primacy system, but legacy holes would be eliminated.

                Comment


                • #53
                  Just a little confusing, since this thread isn't entitled "Playtest"...

                  I had a little crash with Revision990 - Impossible, Raging Hordes, Hotseat 30 players, Gigantic, New Combat -

                  After playing for a while (an hour or so? but time flies) I had a little crash -

                  File attached
                  Attached Files

                  Comment


                  • #54
                    Latest crash, this is while the AI was playing itself. I have Maq's Show City Production installed, but this appears unrelated:

                    Code:
                    Version 2009-06-13
                      0x004ae849  [?ResetMovement@UnitData@@QAEHXZ + 0x39]
                      0x0040ab75  [??0Block@?$tech_Memory@ULink@?$tech_WLList@PAVTradeActor@@@@@@QAE@I@Z + 0x95]
                      0x006ef8cc  [_ehhandler$?ShowSelectedInfo@EditQueue@@SAXXZ + 0x1]
                      0x7c817077  [__onexitbegin + 0x7bf76e4f]
                    "

                    Comment


                    • #55
                      A crash at 165 turns - Revision990 - Impossible, Raging Hordes, Hotseat 30 players, Gigantic, New Combat - files attached
                      - it continues ok after loading the Autosave - have a cup-of-tea, notice the rain has stopped and sun is out ....
                      Attached Files

                      Comment


                      • #56
                        I've been having crash spells as well. Some when I hit "New Game" or when I am about to Launch a game. Then others while I am in game that appear when I end turns frequently. Unfortunately, no crash logs were generated from these so that's about all I have to go off of really. Also, I would to put in that the resource "Chili" was miss-spelled on the field and in the Great Library.

                        As well I noticed if you used the Eco-Ranger to purge a city you are prompt with a SLIC Error Window. "C:\PROGRA~1\ACTIVI~1\CALLTO~1\ctp2_data\default\ga medata\script.slc:2540: Array Index 0 out of bounds (enter) Continue?" Then you can choose Yes or No. Choose no and the game will crash. Choose Yes and you'll be prompted with this. Window Title: SLIC Command Error "Array Lookup player[0] failed Continue?" Yes/No. Same thing really yes continues while no puts a end to the game. Using a Eco-Terrorist has the same effect. When your "Nano-Attack" is successful.

                        Comment


                        • #57
                          Strange vision/fog artifacts that disappear when I reload the game. There are no units on these tiles. I thought I was causing this with the show city production stuff, but it happens with the June 1st AE too.
                          Attached Files
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #58
                            Is there a unit South - South West of Giza, in the center of the artifacts?
                            "

                            Comment


                            • #59
                              No.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #60
                                Crash Collection

                                Here is my traditional crash collection -- the crashes don't occur with the unmodded game, but they realiably do occur with my own Mod as well as with the AE Mod. Sometimes the game just crashes to desktop without leaving a crash.txt.

                                But apart from these crashes I am surprised how well the latest playtest is performing -- it runs pretty fast for about 80 turns with my Mod.

                                Oh, and I am doing all this testing in automated mode (/attach 1 and /rnd 100).

                                Code:
                                Version 2009-06-01
                                  0x77c0f973  [__onexitbegin + 0x7724235b]
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                                  0x007df086  [?Execute_Task@Goal@@QAE?AW4GOAL_RESULT@@XZ + 0x1f6]
                                  0x007d7efd  [?Match_Resources@Scheduler@@QAEX_N@Z + 0x16d]
                                  0x007f7c79  [?GEVHookCallback@CtpAi_ProcessMatchesEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xb9]
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                                  0x0064f962  [?SetWindowSize@aui_DropDown@@QAEHH@Z + 0x52]
                                  0x006ce107  [?AddItem@ctp2_DropDown@@QAE?AW4AUI_ERRCODE@@PAVctp2_ListItem@@@Z + 0x57]
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                                  0x004cabbc  [?GEVHookCallback@CreateCityEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0xbc]
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                                  0x004330f5  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
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                                Version 2009-06-01
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                                  0x007f6c6a  [?GEVHookCallback@CtpAi_CreateCityEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x7a]
                                  0x0057f357  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x37]
                                  0x0057fd58  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
                                  0x0057de3d  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
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                                  0x004330f5  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
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                                  0x0041059c  [??0EffectActor@@QAE@PAVSpriteState@@ABVMapPoint@@@Z + 0xbc]
                                  0x0042d802  [?AddProjectileAttack@Director@@QAEXVUnit@@0PAVSpriteState@@1H@Z + 0x122]
                                  0x0042ebbb  [?AddSpecialAttack@Director@@QAEXVUnit@@0W4SPECATTACK@@@Z + 0x25b]
                                  0x004767c2  [?ActionSuccessful@ArmyData@@QAEXW4SPECATTACK@@AAVUnit@@ABV3@@Z + 0x102]
                                  0x0046b04f  [?SlaveRaid@ArmyData@@QAE?AW4ORDER_RESULT@@ABVMapPoint@@@Z + 0x40f]
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                                Version 2009-06-01
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                                  0x7e3696c7  [__onexitbegin + 0x7d99c0af]
                                  0x00406f52  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3d2]
                                  0x00406975  [WinMain@16 + 0x65]
                                  0x0080685c  [WinMainCRTStartup + 0x134]
                                  0x7c817077  [__onexitbegin + 0x7be49a5f]
                                The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

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