Hi,
I raised this question already in the past, but I think I have found someone to help with this...
One of the things I was looking forward too for AE, was being able to work with bigger sized tiles. Say, 200 or 250% of what it is now. I would then be able to contribute to AE in the only way I know how, by creating beautifull looking graphics. E told me that adjusting the Source Code itself would probably be no big problem, the main problem was coming up with a tileset containing bigger sized tiles. And that in turn required reprogramming TileEdit so it would be able to accept bigger sizes.
I placed an add in the local newspaper asking for help on this matter, and got two responses.
My question is, what are important issues I should raise with these guys before 'putting them to work' so to say? I explained the working of TileEdit as clearly as possible to them, and told them the main goal was to get TileEdit to accept bigger sized tiles and to create *.til files with bigger terrain, river and tile imp tiles. But are there other things I should definitely make them aware off, things a person for whom programming is a dark and shady art - me - might forget?
Second big issue, I know there are some people out there who might prefer to play with the older graphics, how do you guys feel about this, might it be possible to give a graphics choice upon starting the game? I don't want to accept help from these friendly Belgians if there's a chance their work will go to waste.
Thanks
Tellius
I raised this question already in the past, but I think I have found someone to help with this...
One of the things I was looking forward too for AE, was being able to work with bigger sized tiles. Say, 200 or 250% of what it is now. I would then be able to contribute to AE in the only way I know how, by creating beautifull looking graphics. E told me that adjusting the Source Code itself would probably be no big problem, the main problem was coming up with a tileset containing bigger sized tiles. And that in turn required reprogramming TileEdit so it would be able to accept bigger sizes.
I placed an add in the local newspaper asking for help on this matter, and got two responses.
My question is, what are important issues I should raise with these guys before 'putting them to work' so to say? I explained the working of TileEdit as clearly as possible to them, and told them the main goal was to get TileEdit to accept bigger sized tiles and to create *.til files with bigger terrain, river and tile imp tiles. But are there other things I should definitely make them aware off, things a person for whom programming is a dark and shady art - me - might forget?
Second big issue, I know there are some people out there who might prefer to play with the older graphics, how do you guys feel about this, might it be possible to give a graphics choice upon starting the game? I don't want to accept help from these friendly Belgians if there's a chance their work will go to waste.
Thanks
Tellius
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