When playing CtP2 playtest I use the Apolyton mod Const file numbers for generating a map.
Plus I use these settings
WetDry=7
WarmCold=4
OceanLand=6
IslandContinent=7
HomoDiverse=11
GoodCount=9
This is a good setting.I play Giantic map with 8 civs.Big continents with a water way around them.I just over write the numbers in the Const file to match the Aployton mod setting.I think this helps the AI to expand faster using the playtest.
Plus I use these settings
WetDry=7
WarmCold=4
OceanLand=6
IslandContinent=7
HomoDiverse=11
GoodCount=9
This is a good setting.I play Giantic map with 8 civs.Big continents with a water way around them.I just over write the numbers in the Const file to match the Aployton mod setting.I think this helps the AI to expand faster using the playtest.
So one unit adjacent to an enemy square cant directly move to another square that's adjacent to the enemy? Thats just annoying and strange!
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