Forts were the only one then
Announcement
Collapse
No announcement yet.
GENERAL: E-Cafe III
Collapse
X
-
I wanted to get the new rules window in but it still needs testing.
We got a lot of improvements in since the June 1st release anyway.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
Originally posted by EPW View Posthmm, next time I'll add an EnemyHealRate flag and FriendlyHealRate.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
Where are you guys going with this? :
Originally posted by Martin Gühmann View PostRevision 1012: Prepared savegame format 67 to support more than 256 sprites
Some cleanings:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
modified trunk/ctp2_code/gs/newdb/unit.cdb
modified trunk/ctp2_code/gs/newdb/unitpromotion.cdb
Fixed the nano destroyed city and nano infected victim messages, so that the slic player argument is the city owner instaed of the visible player:
modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
Prepared savegame format for upgrading to version 67, prepared savegame format change for support of more than 256 sprites:
modified trunk/ctp2_code/gfx/spritesys/SpriteGroupList.h
modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
modified trunk/ctp2_code/gs/fileio/GameFile.cpp
modified trunk/doc/user/playtest/Apolyton_README.txt
The sprites were always such a pain. I know ctp2 can play avis. I wish that we had the graphics modified to play avis. it would be so much easier to convert stuff. but i understand transparancy would be an issues.
Anyways, I ended up doing a lot of 3d modelling for civ4 for my art outlet.
Comment
-
Originally posted by Ekmek View PostWhere are you guys going with this?
I think Martin increased the sprite limit for more city sprites, like the ones Bureau Bert made here.
The sprites were always such a pain. I know ctp2 can play avis. I wish that we had the graphics modified to play avis. it would be so much easier to convert stuff. but i understand transparancy would be an issues.
Avi's for units? That sounds even worse than sprites.
Anyways, I ended up doing a lot of 3d modelling for civ4 for my art outlet.
I imagine CtP sprites would be a lot easier if you used models to generate the frames.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
-MartinCiv2 military advisor: "No complaints, Sir!"
Comment
-
Originally posted by Martin Gühmann View PostNo, I didn't. I just prepared the code so that we can change the savegame format, which is necessary to increase the sprite limit. Probably, we should put more into the new savegame format. In fact it isn't worth to increase the savegame format file number without putting some stuff into it. The alternative is to regenarte the information that isn't saved on loading. So until then the sprite limit stays as it is.
-MartinCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
Originally posted by mapfi View Postquick question: do I only get a warning of a wonder being completed if I know that civilazation already? If not, then the warnings don't work in the new playtest...
I would remove those warnings altogether anyway.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
Originally posted by Maquiladora View PostYou mean saving more stuff like the new rules?
For instance there is a throne room, but maybe we should leave that to another savegame file version.
-MartinCiv2 military advisor: "No complaints, Sir!"
Comment
-
Originally posted by EPW View Postthrone room?? where?
The throne room window is still in the code base. I guess it shouldn't be too difficult to reconstruct the Throne class, probably it just contained the number of available upgrades, the number of installed upgrades in each class of throne upgrades, and maybe some sort of points that are stored to get the upgrade, but probably we can make that dependant on the archievements, like wonders, cities, advances, etc.
Well, that is reconstructing the throne room, however I would prefer a palace like in Civ1 or a real throne room like in Civ2.
-MartinCiv2 military advisor: "No complaints, Sir!"
Comment
-
Made the turns to growth and city production turns figures update when a city changes size and at begin turn:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
Fixed an assert regarding the custom ages screen:
modified trunk/ctp2_code/ui/interface/spnewgamewindow.cpp
"
Comment
-
I may have broken something else yetCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
Comment