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TileEdit generating wrong numbers?

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  • TileEdit generating wrong numbers?

    Hi,

    I originally posted this a few days ago in the main CtP2 folder, but can't seem to get a reply. More people seem to visit this subforum + Martin, didn't you also work on tileedit? I'm hoping to get an answer here.

    This is the problem.

    I'm putting together my own tileset with some help from Walter, but I came across something that might be a bug.

    I was replacing E's grass with the more colorfull CtP1 grass. I checked which 'facings' of the imported tile were supposed to get borders - in this case it would be the SE border. When I confirmed, I saw that the TileID's last number became 0, but, since I only have one SE border, shouldn't this be 8? I've seen other instances were I replaced one terrain tile by another with the same border attributes, and the last TileID number reset to 0, whereas it originally was something else.

    If this is a bug, won't it interfere with the game's terrain generating process?

    The tilefile is beginning to look great though, even if I say so myself. And Walters hills help a great deal!

    Tellius
    Only tyrants need worry about tyrant-killers

  • #2
    are you doing add or edit? i think editing keeps the number.

    But I have encountered bugs like this occasionally and the way i fixed it was to delete the tileedit and then use a new one (taking it from the same zip).

    the other possibility is that your tile rules may have interfered somehow.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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