Code:
HandleEvent(KillCity) 'CRA_MilitiaCityDestroyed' pre {
unit_t tmpUnit;
city_t tmpCity;
int_t i;
int_t tmpPlayer;
if(DisbandCityCheck == 0) {
tmpPlayer = player[0];
for(i = GetUnitsAtLocation(city[0].location)-1; i >= 0; i = i - 1) {
GetUnitByIndex(tmpPlayer, i, tmpUnit);
if (CRA_IsMilitia(tmpUnit.type)) {
KillUnit(tmpUnit);
}
}
}
else { DisbandCityCheck = 0; }
}
, I'd
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