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  • Userprofile options

    Due to popular (about 50% of our active playtester population ) demand, I have compiled some information on some of the new userprofile.txt options.

    CloseOnEyepoint

    Category: User interface
    Default value (original behaviour of Activision game): No
    Effect: Determines the behaviour when clicking on the eyeball of a message (pop-up) window.
    In-game modification: Advanced options menu

    No
    Selects the unit or city the message is about. Does not close the message window.
    Yes
    Closes the message window after selecting the unit or city.

    ShowExpensive

    Category: User interface
    Default value (original behaviour of Activision game): No
    Effect: Determines the information when targeting tile improvements.
    In-game modification: Advanced options menu

    No
    Tile improvements can not be targeted at all when the player has less than 60 PW. When the player has 60 PW or more, but insufficient PW to place a tile improvement at
    the selected tile, no information is shown. When the player has sufficient PW to place a tile improvement at the selected tile, the information about the tile improvement (costs, effects) is shown.
    Yes
    Tile improvements can always be targeted, and the information about the tile improvement is always shown, even when the player has insufficient PW.

    ColorSet

    Category: User interface
    Default value (original behaviour of Activision game): 0
    Effect: Determines the color set (file) that is used.
    In-game modification: Not available.

    0
    The color set is read from colors00.txt.
    Positive integer (1 - 99)
    The color set is read from the corresponding file, if it exists. When the file does not exist, colors00.txt is used.

    Example: when ColorSet=3, the color set is read from colors03.txt.

    ShowOrderUnion

    Category: User interface
    Default value (original behaviour of Activision game): No
    Effect: Determines the actions that may be executed when an army is selected.
    In-game modification: Advanced options menu

    No
    Actions are shown and may be selected when all of the units of the army can execute the action.
    Yes
    Actions are shown and may be selected when any of the units of the army can execute the action.

    Example: When selecting an army consisting of a warrior and a settler, the settle order is available when this setting is Yes, but unavailable when this setting is No. In the latter case, you have to ungroup the army before you can execute the settle order.

    RecentAtTop

    Category: User interface
    Default value (original behaviour of Activision game): No
    Effect: Determines the placement of messages.
    In-game modification: Advanced options menu

    No
    New messages are added at the bottom of the list.
    Yes
    New messages are added at the top of the list.

    AutoExpireTreatyBase

    Category: Game setting
    Default value (original behaviour of Activision game): -1
    Effect: Determines the duration/expriy of treaties.
    In-game modification: Not available

    -1
    Treaties do not expire automatically.
    Integer
    Treaties expire after a number of turns. The exact number of turns depends on the integer and the kind of treaty. You are supposed to get a warning some turns before the expiry, but this does not always work. And when you have multiple treaties, it is unclear which ones are going to expire.

    Example: when AutoExpireTreatyBase=20, some treaties expire after 20 turns, some after 30 turns, some after 40 turns.

    CityCaptureOptions

    Category: Game setting/human cheat
    Default value (original behaviour of Activision game): No
    Effect: Determines fate of captured cities.
    In-game modification: Not available

    No
    When capturing a city, you capture the city.
    Yes
    When capturing a city, the human player gets to select (raze, liberate, capture) what to do with the city.
    Raze = City destroyed
    Liberate = City is given to barbarians
    Capture = You keep the city

    Note: Does not apply to size 1 cities. These are destroyed upon capture.
    Last edited by Ekmek; March 5, 2007, 18:35.
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