Due to popular (about 50% of our active playtester population ) demand, I have compiled some information on some of the new userprofile.txt options.
CloseOnEyepoint
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the behaviour when clicking on the eyeball of a message (pop-up) window.
In-game modification: Advanced options menu
No
Selects the unit or city the message is about. Does not close the message window.
Yes
Closes the message window after selecting the unit or city.
ShowExpensive
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the information when targeting tile improvements.
In-game modification: Advanced options menu
No
Tile improvements can not be targeted at all when the player has less than 60 PW. When the player has 60 PW or more, but insufficient PW to place a tile improvement at
the selected tile, no information is shown. When the player has sufficient PW to place a tile improvement at the selected tile, the information about the tile improvement (costs, effects) is shown.
Yes
Tile improvements can always be targeted, and the information about the tile improvement is always shown, even when the player has insufficient PW.
ColorSet
Category: User interface
Default value (original behaviour of Activision game): 0
Effect: Determines the color set (file) that is used.
In-game modification: Not available.
0
The color set is read from colors00.txt.
Positive integer (1 - 99)
The color set is read from the corresponding file, if it exists. When the file does not exist, colors00.txt is used.
Example: when ColorSet=3, the color set is read from colors03.txt.
ShowOrderUnion
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the actions that may be executed when an army is selected.
In-game modification: Advanced options menu
No
Actions are shown and may be selected when all of the units of the army can execute the action.
Yes
Actions are shown and may be selected when any of the units of the army can execute the action.
Example: When selecting an army consisting of a warrior and a settler, the settle order is available when this setting is Yes, but unavailable when this setting is No. In the latter case, you have to ungroup the army before you can execute the settle order.
RecentAtTop
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the placement of messages.
In-game modification: Advanced options menu
No
New messages are added at the bottom of the list.
Yes
New messages are added at the top of the list.
AutoExpireTreatyBase
Category: Game setting
Default value (original behaviour of Activision game): -1
Effect: Determines the duration/expriy of treaties.
In-game modification: Not available
-1
Treaties do not expire automatically.
Integer
Treaties expire after a number of turns. The exact number of turns depends on the integer and the kind of treaty. You are supposed to get a warning some turns before the expiry, but this does not always work. And when you have multiple treaties, it is unclear which ones are going to expire.
Example: when AutoExpireTreatyBase=20, some treaties expire after 20 turns, some after 30 turns, some after 40 turns.
CityCaptureOptions
Category: Game setting/human cheat
Default value (original behaviour of Activision game): No
Effect: Determines fate of captured cities.
In-game modification: Not available
No
When capturing a city, you capture the city.
Yes
When capturing a city, the human player gets to select (raze, liberate, capture) what to do with the city.
Raze = City destroyed
Liberate = City is given to barbarians
Capture = You keep the city
Note: Does not apply to size 1 cities. These are destroyed upon capture.
CloseOnEyepoint
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the behaviour when clicking on the eyeball of a message (pop-up) window.
In-game modification: Advanced options menu
No
Selects the unit or city the message is about. Does not close the message window.
Yes
Closes the message window after selecting the unit or city.
ShowExpensive
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the information when targeting tile improvements.
In-game modification: Advanced options menu
No
Tile improvements can not be targeted at all when the player has less than 60 PW. When the player has 60 PW or more, but insufficient PW to place a tile improvement at
the selected tile, no information is shown. When the player has sufficient PW to place a tile improvement at the selected tile, the information about the tile improvement (costs, effects) is shown.
Yes
Tile improvements can always be targeted, and the information about the tile improvement is always shown, even when the player has insufficient PW.
ColorSet
Category: User interface
Default value (original behaviour of Activision game): 0
Effect: Determines the color set (file) that is used.
In-game modification: Not available.
0
The color set is read from colors00.txt.
Positive integer (1 - 99)
The color set is read from the corresponding file, if it exists. When the file does not exist, colors00.txt is used.
Example: when ColorSet=3, the color set is read from colors03.txt.
ShowOrderUnion
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the actions that may be executed when an army is selected.
In-game modification: Advanced options menu
No
Actions are shown and may be selected when all of the units of the army can execute the action.
Yes
Actions are shown and may be selected when any of the units of the army can execute the action.
Example: When selecting an army consisting of a warrior and a settler, the settle order is available when this setting is Yes, but unavailable when this setting is No. In the latter case, you have to ungroup the army before you can execute the settle order.
RecentAtTop
Category: User interface
Default value (original behaviour of Activision game): No
Effect: Determines the placement of messages.
In-game modification: Advanced options menu
No
New messages are added at the bottom of the list.
Yes
New messages are added at the top of the list.
AutoExpireTreatyBase
Category: Game setting
Default value (original behaviour of Activision game): -1
Effect: Determines the duration/expriy of treaties.
In-game modification: Not available
-1
Treaties do not expire automatically.
Integer
Treaties expire after a number of turns. The exact number of turns depends on the integer and the kind of treaty. You are supposed to get a warning some turns before the expiry, but this does not always work. And when you have multiple treaties, it is unclear which ones are going to expire.
Example: when AutoExpireTreatyBase=20, some treaties expire after 20 turns, some after 30 turns, some after 40 turns.
CityCaptureOptions
Category: Game setting/human cheat
Default value (original behaviour of Activision game): No
Effect: Determines fate of captured cities.
In-game modification: Not available
No
When capturing a city, you capture the city.
Yes
When capturing a city, the human player gets to select (raze, liberate, capture) what to do with the city.
Raze = City destroyed
Liberate = City is given to barbarians
Capture = You keep the city
Note: Does not apply to size 1 cities. These are destroyed upon capture.