Announcement

Collapse
No announcement yet.

Project: More Icons on Map

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Fromafar,

    Did you copy the tgas over? I get a weird map when the tgas aren't in the pictures the folder.

    my turns continue without any problem only when I go into cheat mode and then out of cheat mode do i get a crash.

    I'm doing a debug to figure out what the problem is. but overall the game hasn't crashed. What crash text are you getting?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

    Comment


    • #17
      Originally posted by Fromafar
      At least, when I do not move the mouse too much - then the game will crash.
      Maybe not so amazing just yet
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #18
        Originally posted by Fromafar
        Example border image:

        WOAH! I didn't get this post.

        First how come the border graphics show up in your build but everytime i try a build NOTHING shows up?

        if I out comment one line in DrawNationalBorders it just leave it clear. but in yours the bordericons are working now I'm

        I think I didn't out comment some code in Nationalborders but it would affect my game. its been frustrating to try and get something to show.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

        Comment


        • #19
          Did you copy the tgas over?

          The borders will not show up, unless you repair a couple of problems. When you use the debugger, you should get a couple of Asserts about surface locking failures. I have fixed those, and am investigating the mouse move crash. Looks like you can get a negative y-coordinate somewhere when it is not expected.

          Comment


          • #20
            Originally posted by Fromafar
            Did you copy the tgas over?

            The borders will not show up, unless you repair a couple of problems. When you use the debugger, you should get a couple of Asserts about surface locking failures. I have fixed those, and am investigating the mouse move crash. Looks like you can get a negative y-coordinate somewhere when it is not expected.

            I did but its still not showing. I even made the border icon a cityicon (i.e. capitol) and it didn't show. I try through the debugger. I fixed the -y later on in an attept to show those borders again.

            did the tgas show up after you fixed the surface asserts? code in DrawCitynames should do the -y crash. Any chance you can post what you changed so I don't duplicate efforts (or make bigger mistakes?)
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

            Comment


            • #21
              now they are showing up. thanks fromafar. I haven't had crashes though but i think its because i may have accidentally deleted the fog part in citynames and i have it in now since i've been deconflicting my copy.
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

              Comment


              • #22
                ok after some x y moving around this is where I am at on custom borders. looking pretty good and I'm NOT getting a mouse crash (I think its because i deleted something i shouldn't have before)

                here's a pic
                Attached Files
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

                Comment


                • #23
                  but my curvey borders has an overlap issue and I cant recall how i handled this in civ3. I may just have to create thick straight line borders
                  Attached Files
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

                  Comment


                  • #24
                    One note about the unit flags:

                    If you move them then don't enlarge your images, but use code for that effect.


                    And a note on the position:

                    If you place the flags under the colored civ banner then it is rapidly covered by the more than one unit star button and the veteran medal, so please but the flag to the right of the colored banner.

                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • #25
                      thanks Martin,
                      I work on making it a toggle between a colored herald flag and the civflag so we don't have to wory about placement (and draw the number string)
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

                      Comment


                      • #26
                        Originally posted by E
                        I work on making it a toggle between a colored herald flag and the civflag so we don't have to wory about placement (and draw the number string)
                        Actually I want to have them both, and the original complaint of Fromafar stays that the numbers are hardly readable.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • #27
                          Both flags? I'm fine with it but it does seem to clutter a bit.

                          From a PM:
                          Originally posted by Fromafar

                          I am sorry, but I think we have to revert the changes from revision 692. The new army shields are only confusing. The colors do not match the civilisation/city colors, making it unclear to which civilisation an army belongs. Why didn't you make this an option?
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

                          Comment


                          • #28
                            Then both should be seperate options so that I can switch on the heralds and I can also switch on the flags, seperately.

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment

                            Working...
                            X