Hi,
It seems that the source coders are working towards finalizing their efforts (or so I read in one of the latest posts on this forum).
I have looked into the source code, but it is just beyond my capabilities at this time. I do have the necessary skills though to do some photoshopping to create better looking cities, units etc.
My main frustration with this is, that CtP2 just doesn't give much room to add detail. If it would be possible to make tiles 'bigger', that problem would be solved.
Of course, you can set the resolution yourself within the game, but take for instance, the game running at 1024x768. All squares, and the various units, cities etc look pretty damn small. Now imagine that I'd combine four of those squares into one, and make that the new standard size of a square, you'd get squares the size you normally see at resolution 640x480 (pretty big) but with the detail of a resolution of 1024x768. Imagine the level of detail you'd be able to put in cities, units, goods etc etc.
E told me that the 'tile size' can be set in the tilesys section of the source code, but that it makes the game crash. Is there any chance, before this product reaches its final stages, that anyone could have a look at this? I know chances are slim (the source code project is a titanic effort as it is already), but the pay-off would be worth the effort I think.
Thanks
Tellius
It seems that the source coders are working towards finalizing their efforts (or so I read in one of the latest posts on this forum).
I have looked into the source code, but it is just beyond my capabilities at this time. I do have the necessary skills though to do some photoshopping to create better looking cities, units etc.
My main frustration with this is, that CtP2 just doesn't give much room to add detail. If it would be possible to make tiles 'bigger', that problem would be solved.
Of course, you can set the resolution yourself within the game, but take for instance, the game running at 1024x768. All squares, and the various units, cities etc look pretty damn small. Now imagine that I'd combine four of those squares into one, and make that the new standard size of a square, you'd get squares the size you normally see at resolution 640x480 (pretty big) but with the detail of a resolution of 1024x768. Imagine the level of detail you'd be able to put in cities, units, goods etc etc.
E told me that the 'tile size' can be set in the tilesys section of the source code, but that it makes the game crash. Is there any chance, before this product reaches its final stages, that anyone could have a look at this? I know chances are slim (the source code project is a titanic effort as it is already), but the pay-off would be worth the effort I think.
Thanks
Tellius
Comment