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[DEBUG] Despot's ComputeRoadPriorities

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  • [DEBUG] Despot's ComputeRoadPriorities

    Code:
    0x0088ff49  [?ComputeRoadPriorities@Governor@@QAEXXZ + 0x33]
      0x0089a134  [?BeginTurn@CtpAi@@SAXH@Z + 0x1d7]
      0x005390e6  [?GEVHookCallback@BeginTurnEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
    ameEventArgList@@@Z + 0x8d]
      0x005c1a82  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x8e]
      0x005c25b0  [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
    st@@HAAH@Z + 0x40]
      0x005c0402  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
      0x005c2424  [?ProcessHead@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2f]
      0x005c23cb  [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x7b]
      0x005c2340  [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
    NT@@PAVGameEventArgList@@@Z + 0x13d]
      0x005c21f5  [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
    NT@@ZZ + 0xe5]
      0x0043e2db  [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
    TE@@@Z + 0x35]
      0x00438182  [?HandleNextAction@Director@@QAEXXZ + 0xfb]
      0x00438022  [?Process@Director@@QAEXXZ + 0x25]
      0x0040ec1f  [?ProcessUI@CivApp@@QAEHIAAI@Z + 0x22c]
      0x0040ef40  [?Process@CivApp@@QAEHXZ + 0xa7]
      0x00407e1f  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3b6]
      0x00407896  [WinMain@16 + 0x74]
      0x008a868c  [WinMainCRTStartup + 0x134]
      0x77e6eb69  [__onexitbegin + 0x773dfed1
    link: http://apolyton.net/forums/showthrea...67#post4541167

    Despot's file didn't seem to have the game in it so i couldn't test it. But this seems similar to the "not responding" issue. Something is causing a problem in ctpai.cpp or these might be called the 'usual' crashes, which is a little surprising since the latest builds have been so smooth and didnt have the 'usual' govt crash.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    The .zip file is still here, for some reason when I uploaded it there was no file in it, I'll try again.

    Also, I'm not being able to get the exact same crash again, but a new one, click around for a few turns and you will end up getting it.

    Maybe there's some action needed to be done so the same bug occurs.

    When the bug happened I was using build 625.
    Attached Files

    Comment


    • #3
      I tried it and got this crash
      Code:
        0x0089836a  [?GetMaxEval@GoalElement@StrategyRecord@@QBENXZ + 0xa]
        0x004e6133  [?GetReadinessCost@Player@@QBEHXZ + 0x15]
        0x0089755d  [?ComputeBestMilitaryReadiness@Governor@@QBEHXZ + 0x96]
        0x0089cbfd  [?BeginTurn@CtpAi@@SAXH@Z + 0x29f]
        0x00538fd6  [?GEVHookCallback@BeginTurnEvent@@EAE?AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x8d]
        0x005c3c52  [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@HAAH@Z + 0x8e]
        0x005c4990  [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x40]
        0x005c2602  [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
        0x005c4804  [?ProcessHead@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2f]
        0x005c47ab  [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x7b]
        0x005c4720  [?ArglistAddEvent@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@PAVGameEventArgList@@@Z + 0x13d]
        0x005c45d5  [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xe5]
        0x0043e22f  [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECUTE@@@Z + 0x35]
        0x00438092  [?HandleNextAction@Director@@QAEXXZ + 0xfb]
        0x00437f32  [?Process@Director@@QAEXXZ + 0x25]
        0x0040ec3f  [?ProcessUI@CivApp@@QAEHIAAI@Z + 0x22c]
        0x0040ef60  [?Process@CivApp@@QAEHXZ + 0xa7]
        0x00407e1f  [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3b6]
        0x00407896  [WinMain@16 + 0x74]
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

      Comment

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