Okay I see that we have this in the Const.txt
Does anyone know what the '2's do in this context?
I'm thinking that if nots used in a special way that we can use that as a variable to adjust city limits based on map size
the other option I'm think is to do something in Const.txt
Essentially this would be a number that you would mutliply to this in government.txt
I think the easy part (for me) is getting all the spots where the threshold is evaluated. the hard part isthat I haven't seen how the game access map data so I'd have to find a GetMapSize-like function somewhere and match that up.
but I know people have different preferences here so please add your input.
Code:
MAP_SIZE_SMALL 26 52 2 MAP_SIZE_MEDIUM 48 96 2 MAP_SIZE_LARGE 64 128 2 MAP_SIZE_GIGANTIC 70 140 2
Does anyone know what the '2's do in this context?
I'm thinking that if nots used in a special way that we can use that as a variable to adjust city limits based on map size
the other option I'm think is to do something in Const.txt
Code:
MAP_SIZE_SMALL_CITIES 1 MAP_SIZE_MEDIUM_CITIES 1 MAP_SIZE_LARGE_CITIES 2 MAP_SIZE_GIGANTIC_CITIES 3
Essentially this would be a number that you would mutliply to this in government.txt
Code:
TooManyCitiesThreshold 35 TooManyCitiesCoefficient 1
I think the easy part (for me) is getting all the spots where the threshold is evaluated. the hard part isthat I haven't seen how the game access map data so I'd have to find a GetMapSize-like function somewhere and match that up.
but I know people have different preferences here so please add your input.
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