I thought there was a thread but couldn't find it (I'll link if I do)
I hit the issues I think here (and add any I missed as per request)
1) AI settling only where it Can, meaning that if mountains are excluded it doesn't try or if the CanSettleOn code is used
2) Supporting distance: The Ai should settle where it can connect its empire or atleast planning to put forts or other connectos there.
3) Settling distances. I know its a variable but not sure how it relates. Maybe it should be adjusted to reflect road movebonuses so it builds thing is less than one turn distances when roads are available (default const when not) and settles farther with railroads. Long term stuff
I hit the issues I think here (and add any I missed as per request)
1) AI settling only where it Can, meaning that if mountains are excluded it doesn't try or if the CanSettleOn code is used
2) Supporting distance: The Ai should settle where it can connect its empire or atleast planning to put forts or other connectos there.
3) Settling distances. I know its a variable but not sure how it relates. Maybe it should be adjusted to reflect road movebonuses so it builds thing is less than one turn distances when roads are available (default const when not) and settles farther with railroads. Long term stuff
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