Originally posted by Martin Gühmann
That's a bad idea, because you have to do it everytime you compile the game and want to run it and you can't use the debugger this way. The right way is to copy the ctp2_data directory into the same directory where you find the ctp2_code directory. Say no if you are asked if any files should be overwritten.
I assume you run a German version of the game that means there are some things left.
Go to ctp2_code\ctp\ there is a file called civpaths.txt, open it with any editor of your choice it contains a line english replace it by german and the game runs in German.
That's a bad idea, because you have to do it everytime you compile the game and want to run it and you can't use the debugger this way. The right way is to copy the ctp2_data directory into the same directory where you find the ctp2_code directory. Say no if you are asked if any files should be overwritten.
I assume you run a German version of the game that means there are some things left.
Go to ctp2_code\ctp\ there is a file called civpaths.txt, open it with any editor of your choice it contains a line english replace it by german and the game runs in German.
"DB_Error: UNIT_MACHINEGUNNER not found in Unit database"
I can click "Continue" and the game will run anyway.
But what could be wrong?
Thanks,
Jacqui.
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