I am currently playing/testing my own Mod, but I am fairly sure this issue is not related to my modifications (i even disabled "clearorders.slc" to exclude the possibility of IsHumanPlayer eventually being broken -- in this case the movepath orders of 1/5 of my units would have been cleared by the SLIC each turn):
Units (randomly as it seems) don't keep their movepath orders, and the grey line that usually displays their movepath for the next turn(s) is not displayed. Some units keep their movepath but the grey line isn't displayed either.

P.S.: I am using E's build 557.
Units (randomly as it seems) don't keep their movepath orders, and the grey line that usually displays their movepath for the next turn(s) is not displayed. Some units keep their movepath but the grey line isn't displayed either.

P.S.: I am using E's build 557.
! Something in militia.slc must have caused the problem. I tracked it down by including my scripts step by step. I could not figure out what's the problem since I am using an almost original version of Locutus' old militia code, which used to work with CTP2 1.11. Finally all I did with the script was cleaning up the code a bit:
-- I just have to read the documentation more carefully and will continue cleaning up the code
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