Announcement

Collapse
No announcement yet.

PROJECT: Playtest (the 4th Thread)

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I have no problem using the slavers, it was just that in one game I could never make a slave raid on a city without that civ declaring war on me, ever.

    Have not installed 577 yet.

    Comment


    • Originally posted by BureauBert
      Another question concerning SLIC: I tried to use IsContinentBiggerThan(location, size) on water locations to figure out if a water tile belongs to an ocean or a lake (intended purpose: prevent settling at lakes and building a navy there ). This didn't work out -- IsContinentBiggerThan obviously always returned true for water locations. I didn't yet test it for land tiles, but I wonder if this function has been implemented at all (IIRC this has always been a question) and if so: if it's supposed to work for landmasses only or also for oceans?
      Actually the IsContinentBiggerThan is a some kind of useless function, better use one of the other continent functions I added, the should be a continent size function.

      Originally posted by E
      Also that land does look terrible and if thats the whole continent (greenland?) then I think that little green turf below might not have a high enough of a score to settle either. Its like the settlers are tryingto leave the island. ou might want to lower the AI settle score to only the value of the grassland square (I think standard is 30 but it does the radius and a min score of 300 I think is needed)
      That's probably not the problem, the AI settle before on that kind of terrain and should therefore still settle on this kind of terrain.

      Originally posted by E
      In 577b I removed slaving triggers war, it just has a regard cost now. I'm not much of a slaver so in my test I didn't do but in my occasion 'check the AI' I revealed the map and saw the AI building slavers and some cities having slaves.
      Don't you think that this isn't a little bit to cheap in comparison to the gain you get by slaves, E?

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • Originally posted by Martin Gühmann

        Don't you think that this isn't a little bit to cheap in comparison to the gain you get by slaves, E?

        -Martin
        Percuno was saying it didn't happen in the original. However, you do get a regard hit and then there is the liklihood of slave revolts.

        we probably should add something more, but war being declared each time I think is too much I guess a randomizer should be added
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

        Comment


        • Originally posted by Martin Gühmann
          IsContinentBiggerThan is a some kind of useless function
          Well I always thought it's kind of strange, and would have expected something like GetContinentSize(location) instead.

          Originally posted by Martin Gühmann
          better use one of the other continent functions I added, the should be a continent size function
          Do you mean you implemented a function called "ContinentSize(location)" and would it be supposed to work for oceans, too? The continent functions we officially know about so far are GetContinent and IsOnSameContinent.

          Edit:
          In the meantime I tried myself:




          As for slaving and war: I would prefer to leave it as it is now (slaving does not immediately cause war, but has a regard cost) because I think it's easier to mod immediate war in (including a randomizer or whatever) than the other way round .
          Last edited by BureauBert; June 5, 2006, 14:47.
          The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

          Comment


          • Hello everyone!

            First off, I would like to thank all the team that made possible the source code project, and the coders that made the best civilization game ever, even better!
            (Galactic Civilizations 2 was plain boring)

            Ive noticed some stuff has been added, besides the engine modifications, like the good mod and some other cool stuff.

            Heres a little feedback:

            - There is a problem concerning my PC performance. I am on a 3.4Ghz P4, with a 512mb DDR2 533mhz RAM and a GeForce 6600 512mb. Everything is running smooth until some later turns, for example, Modern ages with 29 cities and 20 population average on each of them, makes my PC lags every turn for about, 6 minutes max (4 civilizations, Normal map, Hard difficulty).

            I tried lowering my resolution, and disabling graphics, but it doesnt reduces the lag.

            I tried recreating a new game, and I get the same problem.

            I tried closing every program, even explorer.exe, closed non-essential services, opened a CMD window, runned CTP2, and still, I had about 6 minutes of lag...

            Is the AI so much improved that it takes that humongous amount of time just to think what to do in a turn? Or is it a memory leak? Or is another problem?

            - Internet Wonder doesnt adds a Computer Center in every city.

            - The AI seems to choose one Artillery in modern times to scort settler(s). Ok, at least its scorting the settler, but the Artillery is supposed to be a bombard unit, not a frontal defense unit.

            - A ¨canal¨terraform would be awesome, for example, when you settle many cities around a lake and you need to defend them, naval units would be great -- or, you need to take a big route around a continent.

            - Game crashes 50% of the time early in the game when clicking the ranking graph.

            - There isnt a peaceful AI -- a ¨science-only¨personality, by the looks of it...

            - And please use the War Walker and Fusion Tank graphics from Call To Power 1! War Walker looks... very ugly, and CTP2´s Fusion Tank looks like some sort of Star Wars tank or something...

            Besides the lag issue, the game looks great, even If I have to wait 5 minutes for a turn is worth it. Again, thank all you guys for making this possible. Peace
            Last edited by LemurMadness; May 31, 2006, 15:41.

            Comment


            • Did you install the base game, then the latest full playtest build, then the latest patch from E's sig?

              Did you do the GalCiv2 routine? (check for latest drivers for motherboard, video card, audio card, then run the Feb-06 DirectX update)

              If so, the problem may have something to do with your memory. IMNSHO a P4 of any kind should not be paired with anything les than 1GB of RAM, especially one that runs at 3.4GHz.

              The AI definitely runs a lot slower in the Apolyton version of CTP2, but it can usually get through a full late-game turn on a gigantic map with 15 players (14 AI) in 5-6 minutes with over 100 cities (in just my empire) of up to 66 population (yes, I tweaked the city size limits and the stats for various overcrowding-relief buildings to allow enormous populations).

              Comment


              • Did you install the base game, then the latest full playtest build, then the latest patch from E's sig?
                I installed the base game on Spanish, copied the English directory into the Spanish one (I think this is safe?), im using October 2005 Playtest, in the first message of this post made by E

                Did you do the GalCiv2 routine? (check for latest drivers for motherboard, video card, audio card, then run the Feb-06 DirectX update)
                Half Life 2 and Doom 3 runs smooth on normal settings.

                Its very depressing when I get on late games, waiting huge amounts of time just for a turn...
                Last edited by LemurMadness; May 31, 2006, 15:59.

                Comment


                • I know that feeling, I mainly play when there's a good show/movie on and take my turns during the commercials

                  Comment


                  • Originally posted by LemurMadness


                    I installed the base game on Spanish, copied the English directory into the Spanish one (I think this is safe?), im using October 2005 Playtest, in the first message of this post made by E
                    Also try the build located in my sig, it has more optimizations than the 10.23 playtest in the first post.

                    - Internet Wonder doesnt adds a Computer Center in every city.
                    Actually it does add it, it just doesn't show up in the inventory. I caught that this weekend. We need to look at it.

                    - The AI seems to choose one Artillery in modern times to scort settler(s). Ok, at least its scorting the settler, but the Artillery is supposed to be a bombard unit, not a frontal defense unit.
                    not sure what to do there, but it escorts okay in earlier eras? I've seen it use fascists alot. but maybe this is from the playtest and fixed in my build 577 in the signature.

                    - A ¨canal¨terraform would be awesome, for example, when you settle many cities around a lake and you need to defend them, naval units would be great -- or, you need to take a big route around a continent.
                    there is some legacy tunnel code, but I think you can customize to terraform shallow water on land tiles


                    - Game crashes 50% of the time early in the game when clicking the ranking graph.
                    I think this has been fixed with my build

                    - There isnt a peaceful AI -- a ¨science-only¨personality, by the looks of it...
                    I think I tweak some strategies in my build (again) and science seems to be the peaceful one. My tweaking has made each civ different by personality bt the expansionist Stalin types seem to take the lead each time.

                    Thanks for playing! and download the build in my signature!
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

                    Comment


                    • Originally posted by E
                      Actually it does add it, it just doesn't show up in the inventory. I caught that this weekend. We need to look at it.
                      As far as I've always known, wonders that put "1 of X in every city" don't actually do so, they just give the effect of it and, in fact, you can build an additional one in a city (?). I have no idea if it has any effect, however, or just sits there like the ones in Alpha Centauri/Alien Conspiracy waiting to be sold off for energy/cash. I have the National Shield wonder but I can still build forcefields in some cities...not sure if it is only ones I have just captured that turn, however.

                      I've love to be able to "sell all" of a building in CTP2, for example when I have finished all research, sell all University, sell all Printing press, sell all Academy.

                      Originally posted by E

                      not sure what to do there, but it escorts okay in earlier eras? I've seen it use fascists alot. but maybe this is from the playtest and fixed in my build 577 in the signature.
                      It seems to use whatever is handy in my games, be it hoplites, artillery, machinegunners or tanks.

                      Comment


                      • -- nevermind, just read the beggining of your thread, how silly I am --
                        Last edited by LemurMadness; May 31, 2006, 16:54.

                        Comment


                        • Hi, LemurMadness!

                          Does your latest post mean your performance problems are magically gone?

                          Actually with the latest playtest versions (apart from some crashes that come and go as the source code is still in the works and new features are being introduced) the game performs much better on my pc than with Activision's 1.11 patch because lots of memory leaks have been fixed and some other things have been optimized. And your pc is even better than mine .

                          Originally posted by percuno:
                          I've love to be able to "sell all" of a building in CTP2, for example when I have finished all research, sell all University, sell all Printing press, sell all Academy.
                          As there is a SellBuilding event it could possibly be done via SLIC (if the event can be triggered it should theoretically be simple to cycle through all cities and sell a building). I take it as a suggestion for my Mod in progress, but as the progress is extremely slow it may take some time until I get back to this one .
                          The modding knowledgebase: CTP2 Bureau (with CTP2 AE Modding Wiki). Modern Times Mod (work in progress): MoT-Mod for CTP2.

                          Comment


                          • That would be great, this is something I have always thought should be an inherent part of the game, especially since it was done so well in SMAC.

                            Comment


                            • Hi E
                              Been playtesting the 577b build on very hard -8civs largest map.Only 161 turns into it so far and everything is ok no CTD. Im in 8th place.
                              AI are at peace so far most have between 8 to 11cities . Good blend of units and builds along with AI,s beating me to every wonder!
                              Nice pace . AI is working at building up its production base so later on it should be able to build many units in a hurry when its at war.
                              Now I didnt change any files or add anthing wanted to see what I was up against first.
                              I have the Diplomod pitures and updated tiles -works great..Was thinking of the Civ3 mod .Have not tried it yet and was wondering has anyone used it with this build. Will the files zip in our do you have to load them one at at time?

                              Comment


                              • Thanks protra.

                                The civ3 mod that is uploaded should work.

                                I am working on an update where I've added a religion element to it that makes it more competitive.
                                Formerly known as "E" on Apolyton

                                See me at Civfanatics.com

                                Comment

                                Working...
                                X