I went through the code on a mad quest to find the width and came up with nothing. I was just hoping to thicken them about 5 pixels or so, because the thin lines can get confusing fast.
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Any know how to thicken the borders?
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Well I dug around a bit since I know more about code. Searching on ShowPoliticalBorders
brought me to tiledraw.cpp & h
first the code appears to be
Code:void TiledMap:: DrawNationalBorders(aui_Surface *surface, MapPoint &pos) { sint32 myOwner = GetVisibleCellOwner(pos); sint32 neighborOwner; uint32 myCityOwner = GetVisibleCityOwner(pos); uint32 neighborCityOwner; if(myOwner < 0) return; Pixel16 color = g_colorSet->GetPlayerColor(myOwner); Pixel16 white = GetColor(COLOR_WHITE); if(!surface) surface = m_surface; Player *visP = g_player[g_selected_item->GetVisiblePlayer()]; if (visP == NULL) return; Unit myCity(myCityOwner); UnitData *myCityData = myCity.IsValid() ? myCity.AccessData() : NULL; MapPoint neighbor; if(pos.GetNeighborPosition(NORTHWEST, neighbor)) { neighborOwner = GetVisibleCellOwner(neighbor); if(neighborOwner != myOwner &&(visP->HasSeen(myOwner) || g_fog_toggle // The sense of fog of and god mode is to see something. || g_god) && g_theProfileDB->GetShowPoliticalBorders() ){ DrawColoredBorderEdge(surface, pos, color, NORTHWEST, k_BORDER_SOLID); //EMOD- k_BORDER_SOLID defined in tiledmap.h as 0 and dashed as 1 its a bool? } neighborCityOwner = GetVisibleCityOwner(neighbor); if(neighborCityOwner != myCityOwner) { if(myCityData && myCityData->GetVisibility() & (1 << visP->m_owner) && g_theProfileDB->IsShowCityInfluence()) { DrawColoredBorderEdge(surface, pos, white, NORTHWEST, k_BORDER_DASHED); } } } if(pos.GetNeighborPosition(SOUTHWEST, neighbor)) { neighborOwner = GetVisibleCellOwner(neighbor); if(neighborOwner != myOwner &&(visP->HasSeen(myOwner) || g_fog_toggle || g_god) && g_theProfileDB->GetShowPoliticalBorders() ){ DrawColoredBorderEdge(surface, pos, color, SOUTHWEST, k_BORDER_SOLID); } neighborCityOwner = GetVisibleCityOwner(neighbor); if(neighborCityOwner != myCityOwner) { if(myCityData && myCityData->GetVisibility() & (1 << visP->m_owner) && g_theProfileDB->IsShowCityInfluence()) { DrawColoredBorderEdge(surface, pos, white, SOUTHWEST, k_BORDER_DASHED); } } } if(pos.GetNeighborPosition(NORTHEAST, neighbor)) { neighborOwner = GetVisibleCellOwner(neighbor); if(neighborOwner != myOwner &&(visP->HasSeen(myOwner) || g_fog_toggle || g_god) && g_theProfileDB->GetShowPoliticalBorders() ){ DrawColoredBorderEdge(surface, pos, color, NORTHEAST, k_BORDER_SOLID); } neighborCityOwner = GetVisibleCityOwner(neighbor); if(neighborCityOwner != myCityOwner) { if(myCityData && myCityData->GetVisibility() & (1 << visP->m_owner) && g_theProfileDB->IsShowCityInfluence()) { DrawColoredBorderEdge(surface, pos, white, NORTHEAST, k_BORDER_DASHED); } } } if(pos.GetNeighborPosition(SOUTHEAST, neighbor)) { neighborOwner = GetVisibleCellOwner(neighbor); if(neighborOwner != myOwner &&(visP->HasSeen(myOwner) || g_fog_toggle || g_god) && g_theProfileDB->GetShowPoliticalBorders() ){ DrawColoredBorderEdge(surface, pos, color, SOUTHEAST, k_BORDER_SOLID); } neighborCityOwner = GetVisibleCityOwner(neighbor); if(neighborCityOwner != myCityOwner) { if(myCityData && myCityData->GetVisibility() & (1 << visP->m_owner) && g_theProfileDB->IsShowCityInfluence()) { DrawColoredBorderEdge(surface, pos, white, SOUTHEAST, k_BORDER_DASHED); } } } } void TiledMap:: DrawColoredBorderEdge(aui_Surface *surf, const MapPoint &pos, Pixel16 selectColorPixel, WORLD_DIRECTION side, sint32 dashMode) { sint32 x, y; maputils_MapXY2PixelXY(pos.x, pos.y, &x, &y); sint32 width = GetZoomTilePixelWidth(); // changing here got rid of the border sint32 height = GetZoomTilePixelHeight(); y += (sint32) ((double)k_TILE_PIXEL_HEADROOM * m_scale); if (x < 0) return; if (x >= surf->Width()-width) return; if (y < 0) return; if (y >= surf->Height() - height) return; AddDirtyToMix(x, y, width, height); uint8 * surfBase = m_surfBase; sint32 surfPitch = m_surfPitch; uint16 *pDestPixel; sint32 num = k_TILE_GRID_HEIGHT - k_TILE_PIXEL_HEADROOM; sint32 den = height; sint32 tot = num; sint32 row = 0; sint32 startI, endI; if(side == NORTHWEST || side == NORTHEAST) { startI = k_TILE_PIXEL_HEADROOM; // E - pixel headroom is the space on the tga above the square tileset.h has these values endI = k_TILE_PIXEL_HEADROOM + (k_TILE_GRID_HEIGHT / 2); } else { startI = k_TILE_PIXEL_HEADROOM + (k_TILE_GRID_HEIGHT / 2); endI = k_TILE_GRID_HEIGHT; } bool west = (side == NORTHWEST) || (side == SOUTHWEST); bool north = (side == NORTHWEST) || (side == NORTHEAST); for (sint32 i = k_TILE_PIXEL_HEADROOM; i < k_TILE_GRID_HEIGHT;) { if(north && i >= (k_TILE_PIXEL_HEADROOM + k_TILE_GRID_HEIGHT) / 2) break; #if 0 start = (sint32) ((double)m_tileHitMask[i].start * m_scale); end = (sint32)((double)m_tileHitMask[i].end * m_scale); #endif sint32 start = m_tileHitMask[i].start; sint32 end = m_tileHitMask[i].end ; while (tot >= den) { i++; tot -= den; } tot += num; if(!north && i < (k_TILE_PIXEL_HEADROOM + k_TILE_GRID_HEIGHT) / 2) { row++; continue; } if(dashMode && (row & 0x2)) { row++; continue; } pDestPixel = (Pixel16 *)(surfBase + ((y+row) * surfPitch) + ((x+start) << 1)); //EMOD change here if(west) { *pDestPixel = selectColorPixel; *(pDestPixel + 1) = selectColorPixel; *(pDestPixel + 2) = selectColorPixel; } pDestPixel += (end-start); if(!west) { *pDestPixel = 0; selectColorPixel; *(pDestPixel - 1) = selectColorPixel; *(pDestPixel - 2) = selectColorPixel; } row++; } }
but in tiledraw.h I see
Code:#define k_BORDER_SOLID 0 #define k_BORDER_DASHED 1
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Closing this thread since I made it so that borders can be mapicons
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